((Download link of awesome power))
http://www.mediafire.com/file/4i5e5oxjf ... W.zip/file
(Screenshots from some levels in the WAD)
((Info about the wad itself))
VERY IMPORTANT NOTE: In the latest builds of ANW you can now skip some of the longer cutscenes (With the exclusion of the ending, because it's the ending of the mod) so you won't have to rewatch them every single subsequent playthrough. Skippable Cutscenes will be identified with a PRINTBOLD Message that reads: "Press "USE" to skip" once it begins. This message will stay for 3 seconds, after which it's safer to watch the cutscenes rather than skipping midway through, as the final parts of the cutscene you just skipped may activate twice if skip right towards the end of a cutscene. Usually you're safe to skip mid-sentence for a character, but you'll still see the HUDMESSAGE and hear their last line for it's duration before it's skipped completely.
I give you all a new WAD I've been working like no tomorrow at these last couple of months. A new WAD that furthers the simple, yet slightly intriguing plot of the first to entries in my small WAD series This new WAD is obviously the one you see here, this is A New World, a WAD heavily inspired on the gameplay seen in the Shadow Wood hub in original HeXen. Inspired so much that it even uses the "Each level has its own unique key" idea.
The plot for the mapset is as follows:
((Spoilers for those that have not played TOWER OF CHAOS: SPECIAL EDITION))
That about covers the basic premise of the story, now onto some of the gameplay features.
Through out the WAD, you will be revisiting the same levels to gain access to a Power Gem from each level. As stated, ANW was inspired by the Shadow Wood hub from original HeXen, and it can really be seen as you play the mod. An example would be that you get the Keys for Maps 3, 4 and 5 in Map 6. And get the keys for map 6, 5, 3 in map 4 and etc.
The WAD also features a Good and Bad ending. I will not be spoiling anything about them, rather, I will simply put a warning that you may get the bad ending unless you make sure to explore everything the WAD has to offer in all non level 9 levels.
And speaking of level numbers, ANW offers 9 levels. Eight regular levels and a rather important 9th secret level (Which covers the map08 slot).
The story also plays a big role in the WAD, as the cutscenes will tell you later on (Currently you can't skip these cutscenes, as I have no clue on how to make them. If anyone knows how to make a potential skip script for them, then do tell! As I'd love to add a skipping feature for the cutscenes). The cutscenes aren't as frequent as they are in your usual modern FPS, as a matter of fact, they only show up every now and then, and barely halt the gameplay too much (I'd say so at least).
The mapset is also coop compatible, and has been thoroughly tested thanks to the playthroughs by https://www.twitch.tv/derddydert so it is guaranteed to work much better than initial builds once did.
Lastly the mod features the same "notes system" I utilized in my latest project Descent into the Abyss, what this means is covered below:
Spoiler:With that said and done, it is time to write in the lovely credits.
Monster code related stuff:
KrazyCommando for the ShieldFix addon, which makes the shields of the centaurs no longer block form every angle, meaning you can kill them more quickly by attacking their feet rather than waiting for the shields to lower like we used to in vanilla HeXen.
Tifsim sprites: Originally by Raven Software, edited by Eriance
Raducal sprites: Originally by Raven Software, edited by Eriance
Vampire sprites: Originally by Raven Software, edited by Maelstrom and Nash
New Spear and Trident Sprites by respective authors.
Raven Software (A lot of Heretic and HeXen 2 sounds)
Level 1 theme from: Anvil of Dawn
Level 2 theme from: Anvil of Dawn
Level 3 theme from: Castlevania Aria of Sorrow
Level 4 theme from: Daikatana(It was not horrendously bad)
Level 5 theme from: Shadow Warrior (1997)
Level 6 theme from: Heretic 2
Level 7 theme from: HeXen: Beyond Heretic (Remix of unused track)
Level 8 themes from: Neverwinter Nights 2 and Legacy of Kain: Soul Reaver
Confrontation: from Aria of Sorrow: Used for Iron Lich boss
Westminster Roofs: from Nightmare Creatures: Used for Tifsim
Queen/Primagen Boss: from Turok 2: Seeds of Evil: Used for Mindflayer boss
Tracking the Kobold Raiders: from Neverwinter Nights: Used for Redyres boss
The Sewer Snake: from Nightmare Creatures: Used for Raducal's boss fight
Port Oblivion: from Turok 2: Seeds of Evil: Used for Raducal dialogue
West Harbour Theme: from Neverwinter Nights 2: Used for bad ending
Aarin Gend: from Neverwinter Nights: Used for good ending
In the house: from Realms of the Haunting: Used for second stage of the "horror section"
Blood, track 10: from Blood: Used for first stage of the "horror section"
Raducal voice acting: ArgonianLord
Mindflayer voice acting: ArgonianLord
Tifsim voice acting: LordMisfit
Redyres voice acting: KrazyCommando
Special thanks to:
You for downloading
fluffyshamber for helping me resolve the massive problems with the "Skip cutscene" feature.
My dear friends Icedude323(aka Sam) and LordMisfit for giving me some great voice overs
Yholl for some DECORATE assistance here and there
Even more special thanks to my friend VikingBoyBilly for handing me the foundations of Swamplorn Fortress that he had made years before ANW was even in developlment. Almsot the entire layout of the level and most of the early texturing for the map is his work, I simply finished the level.
I would also appreciate it if you post info about potential bugs and glitches so that I can fix them if need be.
Copyright / Permissions.
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions from authors for the music included
have NOT been contacted, however, their credits are listed. As such, this
WAD may NOT be used for commercial or "for profit" purposes, either by
myself or other parties.
You may NOT redistribute this file without my permission.