[GZDoom] Unfamiliar
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 9
- Joined: Fri Jan 13, 2017 4:15 am
Re: Unfamiliar Episode 2: Frontier of Death
I have a new fun issue for you: In e1m4 you can either play the map as normal to get to e1m5 or you can turn around and hit the switch at the other end of the tram which, for some reason, has the end level trigger.
Fun levels so far, keep it up!
Fun levels so far, keep it up!
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Inter-Episode Update
I've made a small update fixing various minor issues that have been found after the release of Episode II: http://www.mediafire.com/file/xa16th7gj ... 1.zip/file
Changelog:
-Improved E1M8 boss battle room
-Cleaned up various texture misalignments
-Better balanced ammo placement (less in Ep1, more in late Ep2)
-Fixed E1M4 premature exit switch
-Added coloured fog in nukage/bloodfalls you can walk through
-Removed obtrusive props in various maps
-Improved prop placement in E1M3
-Fixed any remaining doors not adhering to the size/speed rule
-Added measures to prevent entrapment behind large crates in E1M5's storage area
-Improved flow of eastern half of E1M7 and tweaked monster placement
-Added new quit message
Changelog:
-Improved E1M8 boss battle room
-Cleaned up various texture misalignments
-Better balanced ammo placement (less in Ep1, more in late Ep2)
-Fixed E1M4 premature exit switch
-Added coloured fog in nukage/bloodfalls you can walk through
-Removed obtrusive props in various maps
-Improved prop placement in E1M3
-Fixed any remaining doors not adhering to the size/speed rule
-Added measures to prevent entrapment behind large crates in E1M5's storage area
-Improved flow of eastern half of E1M7 and tweaked monster placement
-Added new quit message
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Episode III news
Work on Episode III has begun, although it'll be a while before you see any new maps because there's quite a lot of work to be done in terms of improving the current two episodes. Plus for the next stage of the mod I want to up the scale of new content so current jobs involve sprites, textures and sounds. Right now here's some enhanced lamps/torches.
https://cdn.discordapp.com/attachments/ ... 002941.png
https://cdn.discordapp.com/attachments/ ... 003010.png
https://cdn.discordapp.com/attachments/ ... 002954.png
https://cdn.discordapp.com/attachments/ ... 003145.png
https://cdn.discordapp.com/attachments/ ... 002941.png
https://cdn.discordapp.com/attachments/ ... 003010.png
https://cdn.discordapp.com/attachments/ ... 002954.png
https://cdn.discordapp.com/attachments/ ... 003145.png
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- Posts: 1420
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
Re: [GZDoom] Unfamiliar Episodes
Been playing through this im liking what im seeing great job so far.
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Four maps down...
E1M1-E1M3 plus E1M9 have been given various tweaks and a general facelift. New sounds for explosions and the Super Shotgun have also been added.
E1M1
https://cdn.discordapp.com/attachments/ ... e1m1_1.png
https://cdn.discordapp.com/attachments/ ... e1m1_2.png
E1M2
https://cdn.discordapp.com/attachments/ ... e1m2_1.png
https://cdn.discordapp.com/attachments/ ... e1m2_2.png
E1M3
https://cdn.discordapp.com/attachments/ ... e1m3_1.png
https://cdn.discordapp.com/attachments/ ... e1m3_2.png
E1M4
https://cdn.discordapp.com/attachments/ ... e1m9_1.png
https://cdn.discordapp.com/attachments/ ... e1m9_2.png
E1M1
https://cdn.discordapp.com/attachments/ ... e1m1_1.png
https://cdn.discordapp.com/attachments/ ... e1m1_2.png
E1M2
https://cdn.discordapp.com/attachments/ ... e1m2_1.png
https://cdn.discordapp.com/attachments/ ... e1m2_2.png
E1M3
https://cdn.discordapp.com/attachments/ ... e1m3_1.png
https://cdn.discordapp.com/attachments/ ... e1m3_2.png
E1M4
https://cdn.discordapp.com/attachments/ ... e1m9_1.png
https://cdn.discordapp.com/attachments/ ... e1m9_2.png
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Re: [GZDoom] Unfamiliar Episodes
Some extra additions to E1M1-E1M4. E1M3 - the mineral refinery - now actually has some nondescript mineral substances in it now.
https://cdn.discordapp.com/attachments/ ... 000426.png
https://cdn.discordapp.com/attachments/ ... 000528.png
https://cdn.discordapp.com/attachments/ ... 000629.png
https://cdn.discordapp.com/attachments/ ... 000711.png
https://cdn.discordapp.com/attachments/ ... 000426.png
https://cdn.discordapp.com/attachments/ ... 000528.png
https://cdn.discordapp.com/attachments/ ... 000629.png
https://cdn.discordapp.com/attachments/ ... 000711.png
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- Posts: 102
- Joined: Wed Jun 06, 2018 11:15 pm
Re: [GZDoom] Unfamiliar Episodes
Nice! Gonna have to give this another look soon, I think. Still looking forward to seeing what you do with Episode 3.
You mentioned new sprites and whatnot, but this would still be compatible with gameplay mods, correct?
You mentioned new sprites and whatnot, but this would still be compatible with gameplay mods, correct?
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
E1M4-E1M5
E1M4
https://cdn.discordapp.com/attachments/ ... 041245.png
https://cdn.discordapp.com/attachments/ ... 041053.png
https://cdn.discordapp.com/attachments/ ... 041332.png
https://cdn.discordapp.com/attachments/ ... 041218.png
E1M5
https://cdn.discordapp.com/attachments/ ... 041422.png
https://cdn.discordapp.com/attachments/ ... 041641.png
https://cdn.discordapp.com/attachments/ ... 041500.png
https://cdn.discordapp.com/attachments/ ... 041602.png
https://cdn.discordapp.com/attachments/ ... 041245.png
https://cdn.discordapp.com/attachments/ ... 041053.png
https://cdn.discordapp.com/attachments/ ... 041332.png
https://cdn.discordapp.com/attachments/ ... 041218.png
E1M5
https://cdn.discordapp.com/attachments/ ... 041422.png
https://cdn.discordapp.com/attachments/ ... 041641.png
https://cdn.discordapp.com/attachments/ ... 041500.png
https://cdn.discordapp.com/attachments/ ... 041602.png
It seems to be case-by-case. I know for certain that Project Brutality and Hideous Destructor suffer no compatibility issues.retronutcase wrote:You mentioned new sprites and whatnot, but this would still be compatible with gameplay mods, correct?
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
E1M5-E1M6
E1M5
https://cdn.discordapp.com/attachments/ ... 041807.png
https://cdn.discordapp.com/attachments/ ... 041847.png
https://cdn.discordapp.com/attachments/ ... 041854.png
E1M6
https://cdn.discordapp.com/attachments/ ... 042139.png
https://cdn.discordapp.com/attachments/ ... 042207.png
https://cdn.discordapp.com/attachments/ ... 042254.png
https://cdn.discordapp.com/attachments/ ... 041807.png
https://cdn.discordapp.com/attachments/ ... 041847.png
https://cdn.discordapp.com/attachments/ ... 041854.png
E1M6
https://cdn.discordapp.com/attachments/ ... 042139.png
https://cdn.discordapp.com/attachments/ ... 042207.png
https://cdn.discordapp.com/attachments/ ... 042254.png
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Pointlight changes
There's been some changes to the pointlights. They're more vibrant now and make hellish areas look like discos. Who knew the forces of hell liked their aesthetic lighting?
https://cdn.discordapp.com/attachments/ ... 175804.png
https://cdn.discordapp.com/attachments/ ... 175823.png
https://cdn.discordapp.com/attachments/ ... 175845.png
https://cdn.discordapp.com/attachments/ ... 175952.png
Some actors have also received pointlights such as the nukage barrels, evil eyes, floating skull rocks and health bonuses.
https://cdn.discordapp.com/attachments/ ... 175804.png
https://cdn.discordapp.com/attachments/ ... 175823.png
https://cdn.discordapp.com/attachments/ ... 175845.png
https://cdn.discordapp.com/attachments/ ... 175952.png
Some actors have also received pointlights such as the nukage barrels, evil eyes, floating skull rocks and health bonuses.
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Martian Fury Redux is ready for playtesting
E1M8
https://cdn.discordapp.com/attachments/ ... 205833.png
https://cdn.discordapp.com/attachments/ ... 205905.png
https://cdn.discordapp.com/attachments/ ... 205955.png
https://cdn.discordapp.com/attachments/ ... 210054.png
The revamped Episode I can be playtested on my discord: https://discord.gg/S8jaGfw
https://cdn.discordapp.com/attachments/ ... 205833.png
https://cdn.discordapp.com/attachments/ ... 205905.png
https://cdn.discordapp.com/attachments/ ... 205955.png
https://cdn.discordapp.com/attachments/ ... 210054.png
The revamped Episode I can be playtested on my discord: https://discord.gg/S8jaGfw
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Episode II redux begins
A heap of new visual effects are now in place including a dynamic fog system, steam jets of varying sizes, sparks, floating cinders, some sector fog and improvements to several pointlights. Plus a preview of the new Episode II start.
https://cdn.discordapp.com/attachments/ ... 163659.png
https://cdn.discordapp.com/attachments/ ... 164941.png
https://cdn.discordapp.com/attachments/ ... 165127.png
https://cdn.discordapp.com/attachments/ ... 165633.png
https://cdn.discordapp.com/attachments/ ... 163659.png
https://cdn.discordapp.com/attachments/ ... 164941.png
https://cdn.discordapp.com/attachments/ ... 165127.png
https://cdn.discordapp.com/attachments/ ... 165633.png
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
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- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am