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Shadelight wrote:Why is it called Russian Overkill?
This mod is pure Overkill combine with Russian stuff,with sacrificing your fps to oblivion.
Talk about gold digging... I've never seen something like this before.
Anyway in my theory, Russia in fiction, especially the Soviet part had some over-technology going on and it was quite a trend(See Goldeneye and Red Alert Series). So Pillow took the good and wacky part of it and made the gameplay mod out of it!
Did something happen to the extremesphere? I've been playing recently and I haven't come upon a single one through a number of maps. Granted, both playthroughs were using New Gothic movement 2 and Maps of Chaos; could that be the reason? Really, I miss hearing that thee pop up while I'm playing.
That would explain it; is there a way to improve the spawn rate? Something I can alter in an .ini or the like? I wouldn't want to boost it too high but at least enough to see it once a level or every two levels.
Hm, what do you mean extra extremesphere code? Do you mean repeating the extremesphere code under the same invuln sphere replacer section? Replace the other sphere replacers with extreme sphere? Or should I just increase the 1 to a higher number?
I'm making the changes, but they don't seem to be applying. I keep starting a new game and going to a point where I know one of the spheres I changed the spawning of exists (Doom 2's Map 3, a blursphere) just so I can test it out, and it still spawns as one of the other spheres the blursphere is normally replaced with.
What does your blursphere replacer look like? Can't help if you don't provide the code. And if you're asking coding questions you should be in the scripting sub, not bumping this thread.
Hm, it's working now. I think loading the saves was the big issue, I've tried twice on both standard maps and on Sunder maps and both came up with the orbs. So now I just have to tweak the values. I certainly don't just want those spheres but it's nice to see them sometimes instead of never. Thank you both for the help.
If you load the game after you edited the mod file itself, you'll probably have to restart the game because it's possible for some edited or removed assets corrupting your save file. And you're welcome!
Small bug I've noticed with the Tepesch; with the Alt-fire, the recoil occurs before the shot is actually fired. Meaning your shot never goes where you were aiming, but where your aim ends up as a result of recoil.