Here's my latest project, my first GZDoom-based project in nine years, and the follow-up to my DOOM 2 HUB project, Spawn. Called Spawn 2: Descent of Canopus, there are six levels, including one secret level this time around. I've mostly ditched the metal music in favor of electro-industrial, which I found to be more fitting due to the setting this time around being in deep space instead of on a remote planet. Here are some screenshots for your viewing:






Yeah, I forgot to turn off the crosshair, but I can't be bothered doing the screenshots all over again, lol.