GZDoom 4.4.2 released

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GZDoom 4.4.2 released

Postby Graf Zahl » Tue Jun 16, 2020 12:00 pm

Notice: The survey is currently closed. GZDoom 4.4.2 does not include the survey code that 4.2.0 did.
Important: 4.4.x will be the last GZDoom release to feature a 32 bit build. Starting with 4.5.0 there will only be 64 bit versions.

Download (OpenGL 3.3 and higher for hardware rendering, Direct3D 9 or later for software rendering)


Highlights
4.4.2 is a bugfix release addressing a few issues that were reported for 4.4.1 with two notable new features:
  • add "restart" button to error pane in Windows
  • made the new Build light mode operational


Details
  • fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists.
  • added missing target check to A_RadiusDamageSelf.
  • use a full ClearScreen when drawing fullscreen images.
  • fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized
  • add "restart" button to error pane in Windows
  • add keyboard accelerator shortcuts to many Windows-specific dialogs
  • fixed some issues with setup parts for ZScript in the wrong place.
  • let blastradius work without an effect actor.
  • fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
  • fixed: FGameTexture's GlowHeight was not initialized.
  • fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled.
  • fixed bad range check in shadowmap code.
  • Fixed: check for bad sidedefs was not taking into account sidedef compression.
  • backend update from Raze.
  • fixed: The scale vector for detail maps was not passed to the shader.
  • fixed: The flags for texture colorization were not passed to the backend.
  • fixed: The scissor rectangle must be clipped to the upper left edge of the screen.
  • fix missing terminator in vk_shader.cpp on #ifdef guarded line.
  • made the new Build light mode operational
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: GZDoom 4.4.2 released

Postby Redneckerz » Wed Jun 17, 2020 12:51 am

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Redneckerz
To it's ports i may have seen
Spotlight Team
 
Joined: 25 Nov 2019
Discord: Redneckerz#8399
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: GZDoom 4.4.2 released

Postby irontusk341 » Thu Jun 18, 2020 5:49 am

do you know where the option for "Enable Hires Textures" went?
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: GZDoom 4.4.2 released

Postby Rachael » Thu Jun 18, 2020 5:52 am

AFAIK that was written for the Doomsday system hires texture replacements.
viewtopic.php?f=4&t=68077
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Rachael
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Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.4.2 released

Postby zhadoom » Mon Jun 22, 2020 8:39 am

Hello :D

Many thanks for the new release.

made the new Build light mode operational


What is this actually? The new Build light mode?

Kind regards
zhd
zhadoom
 
Joined: 04 Feb 2019

Re: GZDoom 4.4.2 released

Postby lowskill. » Mon Jun 22, 2020 8:53 am

zhadoom wrote:Hello :D

Many thanks for the new release.

made the new Build light mode operational


What is this actually? The new Build light mode?

Kind regards
zhd

It's Build engine's sector light mode ported and tweaked to work in the Doom engine.
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lowskill.
GZDoom RO Translator & Raze Tester
 
Joined: 05 Nov 2019
Twitch ID: sixhundredsixteen
Github ID: sinisterseed
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.4.2 released

Postby Kamil » Sat Jul 04, 2020 7:45 pm

Graphic problems in Vulkan mode still remain (but happen much less often), sometimes the screen freezes in GZDoom (only the task manager helps), also my CPU is 50-60% loaded
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support


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