Treasure Tech (NEW 1.2 RELEASE!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Found a bug? It seems that the ammo pickups spawned from the ammo crate don't give you ammo for the pistol. The normal, map placed ammo pickups do, just not those.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Wario Land 4 is one of my favorite games of all time, so this is a more than pleasant surprise for me.
BRB, finishing the entire Classic series with this.
BRB, finishing the entire Classic series with this.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
hey hyperultra64, i have suggestion for your mod, it is possible that your mod will fit with the No Ultra-Violence mod ? = viewtopic.php?f=43&t=59415
It fits pretty well with the treasure tech
It fits pretty well with the treasure tech
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
I doubt it; Treasure Tech uses its own unique enemy set to enable the stun, grab and throw features.barosans wrote:hey hyperultra64, i have suggestion for your mod, it is possible that your mod will fit with the No Ultra-Violence mod ? = viewtopic.php?f=43&t=59415
It fits pretty well with the treasure tech
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
I think having Treasure Guy's face react to damage like Wario would really enhance the experience. Have a rotten day!
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
This is one of those mods that has my jaw dropped at the level of effort and passion put into it.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
I saw the story trailer on youtube. It looks real neat!
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Just wanted to say that this is absolutely fantastic mod, probably one of my favorite gameplay conversions.
Are there any plans to release this in the future with its own megawad, though? The tutorial seems to hint at that with a variety of custom elements (running back to the exit at the end of the level, throwing keys at locks, etc.)
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Are there any plans to release this in the future with its own megawad, though? The tutorial seems to hint at that with a variety of custom elements (running back to the exit at the end of the level, throwing keys at locks, etc.)
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
The answer is yes! https://twitter.com/SuperUltra64/status ... 8516547584BunnyWithBeans wrote:Just wanted to say that this is absolutely fantastic mod, probably one of my favorite gameplay conversions.
Are there any plans to release this in the future with its own megawad, though? The tutorial seems to hint at that with a variety of custom elements (running back to the exit at the end of the level, throwing keys at locks, etc.)
.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Actually, the enemies are specifically coded to be stunned/grabbed. Its why you can't stun/grab heavily modified versions of enemies.openroadracer wrote:I doubt it; Treasure Tech uses its own unique enemy set to enable the stun, grab and throw features.barosans wrote:hey hyperultra64, i have suggestion for your mod, it is possible that your mod will fit with the No Ultra-Violence mod ? = viewtopic.php?f=43&t=59415
It fits pretty well with the treasure tech
I'm pretty sure that TT works with the mod though, it seems like these enemies just have are just heavily re-sprited for the most part and the special deaths most likely won't effect weather they can be stunned/grabbed.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
And if it does end up causing conflicts, then you can also pop it open in Slade and just remove the stuff that’s conflicting with it, but you probably don’t have to do any of this, because I don’t think it will effect if the monsters can be stunnedrps wrote:Actually, the enemies are specifically coded to be stunned/grabbed. Its why you can't stun/grab heavily modified versions of enemies.openroadracer wrote:I doubt it; Treasure Tech uses its own unique enemy set to enable the stun, grab and throw features.barosans wrote:hey hyperultra64, i have suggestion for your mod, it is possible that your mod will fit with the No Ultra-Violence mod ? = viewtopic.php?f=43&t=59415
It fits pretty well with the treasure tech
I'm pretty sure that TT works with the mod though, it seems like these enemies just have are just heavily re-sprited for the most part and the special deaths most likely won't effect weather they can be stunned/grabbed.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
This is fantastic. Everything works surprisingly well; every weapon serves a purpose and is wonderfully balanced, the melee mechanics are well-executed and satisfying to use, the sound effects are on point, and the sprites are nicely done. I look forward to the story mode!
In the meantime though, I'm having difficulty finding suitable megawads to pair this up with. I know this is a bit off-topic, but are there any recommendations?
In the meantime though, I'm having difficulty finding suitable megawads to pair this up with. I know this is a bit off-topic, but are there any recommendations?
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
I think Super Mayhem 17 goes well with thisPompous Seed wrote:This is fantastic. Everything works surprisingly well; every weapon serves a purpose and is wonderfully balanced, the melee mechanics are well-executed and satisfying to use, the sound effects are on point, and the sprites are nicely done. I look forward to the story mode!
In the meantime though, I'm having difficulty finding suitable megawads to pair this up with. I know this is a bit off-topic, but are there any recommendations?
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Appreciate it.
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)
For the most part, the only real issue is in the back third or so when the maps get really slaughteryJuliusKoolius wrote:I think Super Mayhem 17 goes well with thisPompous Seed wrote:This is fantastic. Everything works surprisingly well; every weapon serves a purpose and is wonderfully balanced, the melee mechanics are well-executed and satisfying to use, the sound effects are on point, and the sprites are nicely done. I look forward to the story mode!
In the meantime though, I'm having difficulty finding suitable megawads to pair this up with. I know this is a bit off-topic, but are there any recommendations?