Nice concept, but is it finished? I've noticed that SS guys haven't been replaced yet.
Also, the robots do not seem to fit in this mod. What if instead of robots, you'd get more varieties of doom marines? Things like cyberdemons could be replaced by several doom marines, since their hitbox is quite big, there like 4 could fit for sure.
DoomLess
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: DoomLess
Yeah, very neat concept! But here are some feedback:
- Shotgun soldier and BFG soldier drop two same weapons for some reason.
- UAC Tank attacks with hitscan that causes frequent infight.
- Shotgun soldier and BFG soldier drop two same weapons for some reason.
- UAC Tank attacks with hitscan that causes frequent infight.