Ac!d's Eriguns

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Ac!d
Posts: 347
Joined: Tue Apr 02, 2019 5:13 am
Location: France

Re: Ac!d's Eriguns 1.5

Post by Ac!d »

I'm working on a update, do you have any feedback, request or suggestions ?
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lizardcommando
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Re: Ac!d's Eriguns 1.5

Post by lizardcommando »

What will the next update be focusing on?

Will there be any new guns or items?
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Ac!d
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Re: Ac!d's Eriguns 1.5

Post by Ac!d »

lizardcommando wrote:What will the next update be focusing on?

Will there be any new guns or items?
- The choice to get original or modded (like Duke Nukem 3D) radsuit/infrared.
- Create a better code for the Dual Pistols
- Change effects for the Railgun and BFG projectiles.
- Find new unhanded sprites for the shotgun (instead of black sprites)
Vikvicious1
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Joined: Tue Apr 23, 2019 12:22 am

Re: Ac!d's Eriguns 1.5

Post by Vikvicious1 »

Any reason the SoulSphere give 1 health as well as not exceeding 100? I could be missing something. Gzdoom 4.3.
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Ac!d
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Re: Ac!d's Eriguns 1.5

Post by Ac!d »

Vikvicious1 wrote:Any reason the SoulSphere give 1 health as well as not exceeding 100?
I think I've forgot to put "Inventory.Amount 100;" in the code. Apologies.
I've already fixing this for the next update.
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Ac!d
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Re: Ac!d's Eriguns 1.6

Post by Ac!d »

Update ! (Version 1.6 - 19 May 2020)

Changelog :

- Changed the sprites for the railgun (Eriance's railgun original sprites)
- New Hud ! (Graphic 'BERSERK' is edited by me)
- Code fixed for the SoulSphere.
- New BulletPuff sprites (Made by Ravagefox and edited by Ac!d (just changed the color))

Bugs report :

- The reload animation for the dual pistols is broken. I've made this this post if someone have a solution to this.
I want to make it useful for anyone who wanted to make akimbo weapons for theirs mods
Last edited by Ac!d on Mon May 25, 2020 11:57 pm, edited 1 time in total.
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Ac!d
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Re: Ac!d's Eriguns 1.6

Post by Ac!d »

Update ! (Version 1.6b - 26 May 2020)

Changelog :

- New code for the bfg ball (credits to DBThanatos).
- New reload animation for the dual pistols.

Bugs report :

- The mod crash if you press the reload key when the dual pistols are fully loaded.
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Captain J
 
 
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Re: Ac!d's Eriguns 1.6

Post by Captain J »

Very smooth and impressive mod. Nice to see some Doom 3 sound effects in action, also.

But kinda weird that Bolter is just the grey version of Auto Shotgun and has weak firing sound effect despite it's named, "Bolter". Chaingun's barrel rotating sound gets cut out while firing and Railgun's firing sprite doesn't exist.

And to be fair, Bolter can be a good and different weapon. But just need more research and resources.
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Ac!d
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Re: Ac!d's Eriguns 1.6

Post by Ac!d »

I understand the problem with the bolter, gatling gun and railgun.
- For the bolter, I will search for new sprites with the same style than Eriance/Amuscaria (same thing for the railgun).

I also forgot to say that if you play with FreeDoom with the option "Machinegun/Bolter + 25% Pistol", zombiemen always drop a pistol and have 25 % of chance to drop a machinegun/bolter (FreeDoom's zombieman hold a pistol instead of Doom's zombieman who hold a rifle).
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Captain J
 
 
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Re: Ac!d's Eriguns 1.6

Post by Captain J »

Also more about the Bolter-- you could replace it into Nailgun or something. It's just a stronger variant of machine gun!
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Ac!d
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Re: Ac!d's Eriguns 1.6

Post by Ac!d »

Nailgun ? Why not. I'm working on this right now.
Also searching a re edit of the original Eriance railgun and a colored unhanded sprite for the shotgun. (The reload sprite is black and i don't like this).
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Ac!d
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Re: Ac!d's Eriguns 1.7

Post by Ac!d »

Update ! (Version 1.7 - 07 Jun 2020)

Changelog :

- New pickups sprites for ammo and powerups (credits to Sonic O Fan, osjclatchford and zrrion the insect).
- New casings (credits for Captain J).
- New sprites for the railgun.
- Fixed code for the dual pistols.
- Replaced the Bolter by the Nailgun.

- Added new options.
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Ac!d
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Re: Ac!d's Eriguns 1.7b

Post by Ac!d »

Quick Fix ! (Version 1.7b - 09 Jun 2020)

Changelog :

- Improved the Railgun (scope, trail, animation)
Daguer
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Joined: Tue Jun 09, 2020 12:10 pm

Re: Ac!d's Eriguns 1.7b

Post by Daguer »

You could use the pandemonia model , it goes well with the rest of the weapons in term of design.

For another suggestion , adding dynamic light for the grenade , rocket and plasma projectile would be sick! keep the great work, love it so far!
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Ac!d
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Re: Ac!d's Eriguns 1.7c

Post by Ac!d »

Quick Fix ! (Version 1.7c - 15 Jun 2020)

Changelog :

- Added dynamic light for projectiles.
- New reload shotgun sprite (Credits to Sonic.O.Fan)

@Daguer : I will use only the weapons made by Eriance.

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