is this is what you are looking forMav3r1ck wrote:I'm looking for a wad that that has a female scientist that has a purple lab coat and is an ally/companion. I believe it was made by Scalliano.
viewtopic.php?t=24974
is this is what you are looking forMav3r1ck wrote:I'm looking for a wad that that has a female scientist that has a purple lab coat and is an ally/companion. I believe it was made by Scalliano.
Thank You!haruko haruhara wrote:is this is what you are looking forMav3r1ck wrote:I'm looking for a wad that that has a female scientist that has a purple lab coat and is an ally/companion. I believe it was made by Scalliano.
viewtopic.php?t=24974
Suprwep8.deh can be found in dhe31.zip.DosDoomer wrote:Does anyone have superwep8.deh or/and 25x.wad?
<goa'uld-voice>Behold, Tau'ri scum: marvel at my power!</goa'uld-voice>Redneckerz wrote: In this source mod, you can ''eat'' your enemies, amongst other stuff.
Code: Select all
version "3.7"
Class MyFriendlyDemon : Demon
{
int startHealth;
Actor aCorpse;
int aCorpseDeathMass;
ThinkerIterator corpseFinder;
void A_FindFood()
{
if (aCorpse)
{
A_Face(aCorpse);
self.goal = aCorpse;
return;
}
corpseFinder.Reinit();
Actor someBody;
while (someBody = Actor(corpseFinder.Next()))
{
if (!someBody.bIsMonster)
continue;
if (someBody.health > 0)
continue;
if (someBody.mass <= 0)
continue;
console.printf("Found a %s with %d calories! Yum Yum.", someBody.GetClassName(), someBody.mass);
aCorpse = someBody;
aCorpseDeathMass = someBody.mass;
A_Face(aCorpse);
self.goal = aCorpse;
return;
}
}
void A_ConsumeFood()
{
if (health >= startHealth)
{
if (aCorpse)
{
aCorpse = null;
aCorpseDeathMass = 0;
}
return;
}
if (!aCorpse)
{
return;
}
if (aCorpse.mass == 0)
{
A_StartSound("demon/eat");
aCorpse.Destroy();
aCorpse = null;
aCorpseDeathMass = 0;
return;
}
int biteSize = aCorpseDeathMass / 4;
if (biteSize > aCorpse.mass)
biteSize = aCorpse.mass;
int healthdiff = starthealth - health;
if (biteSize > healthdiff)
biteSize = healthdiff;
if (bitesize > 0)
{
A_StartSound("demon/eat");
health += biteSize;
aCorpse.mass -= biteSize;
}
if (aCorpse.mass == 0)
{
aCorpse.Destroy();
aCorpse = null;
aCorpseDeathMass = 0;
}
if (health >= startHealth)
{
if (aCorpse)
{
aCorpse = null;
aCorpseDeathMass = 0;
}
return;
}
}
Default
{
+FRIENDLY;
}
States
{
Spawn:
SARG A 1;
SARG A 1
{
startHealth = health;
aCorpse = null;
aCorpseDeathMass = 0;
corpseFinder = ThinkerIterator.Create("Actor", STAT_DEFAULT);
}
SARG A 0 A_Jump(256, "Idle");
Idle:
SARG A 10 A_Look();
SARG B 10 A_Look();
SARG B 0 A_Jump(256, "Idle");
See:
SARG AABBCCDD 2 fast
{
if (health < startHealth)
{
if (!aCorpse)
{
console.printf("Dammit I'm hungry.\nMay the biggest demon anyone ever\nsaw grant me mana to eat!\n");
}
A_FindFood();
if (aCorpse)
{
// Based on code in ZDoom Wiki article
double blockdist = radius + aCorpse.radius;
if ((abs(pos.x - aCorpse.pos.x) <= blockdist ) &&
(abs(pos.y - aCorpse.pos.y) <= blockdist ) &&
(pos.z + height >= aCorpse.pos.z ) &&
(pos.z <= aCorpse.pos.z + aCorpse.height )
)
{
return A_Jump(256, "Eat");
}
}
}
A_Chase();
return state (null);
}
Loop;
Eat:
SARG E 1 A_JumpIf(!aCorpse || (health >= startHealth), "See");
SARG E 0 fast A_Stop();
SARG E 8 fast A_Face(aCorpse);
SARG F 8 fast A_Face(aCorpse);
SARG G 16 fast A_ConsumeFood();
SARG G 0 A_JumpIf(!aCorpse || (health >= startHealth), "See");
Loop;
Melee:
SARG E 8 fast A_FaceTarget();
SARG F 8 fast A_FaceTarget();
SARG G 8 fast A_SargAttack();
SARG G 0 A_Jump(256, "See");
Pain:
SARG H 2 fast;
SARG H 2 fast A_Pain();
SARG H 0 A_Jump(256, "See");
Raise:
SARG N 5;
SARG M 5;
SARG L 5;
SARG K 5;
SARG J 5;
SARG I 5;
SARG I 0 A_Jump(256, "See");
}
}
Code: Select all
demon/eat dscrunch // from VSB Doom
Code: Select all
DoomEdNums
{
30001 = MyFriendlyDemon
}
That is quite hilariousMartinHowe wrote:<goa'uld-voice>Behold, Tau'ri scum: marvel at my power!</goa'uld-voice>Redneckerz wrote: In this source mod, you can ''eat'' your enemies, amongst other stuff.
(PS: and thank GZ & co while you're at it)
No cats right now, but, yep, I've implemented a primitive corpse-eating mechanic in ZScript. Demo map attached. Well at least I stole the 'chomp' sound from VSBDoom
Feel free to do what you want with this
Outstanding. A couple of years ago, someone posted a sprite which looked like Alf, and I asked, as a joke, if it was going to scavenge after a battle and 'clean up' the monsters' corpses so Arch-Viles couldn't resurrect them.MartinHowe wrote: I've implemented a primitive corpse-eating mechanic in ZScript. Demo map attached. Well at least I stole the 'chomp' sound from VSBDoom
...
Feel free to do what you want with this![]()
Thanks, glad you like it. And at @redneckerz' suggestion, I did exactly that.EffinghamHuffnagel wrote:Yeah, please put this somewhere separate so it doesn't get lost here. It's too good an idea.
cod-zd.zipRedneckerz wrote: Zdoom-cod.exe:
This was simply the original Caverns of Darkness patch submitted to /idgames in January 2005 before Graf made it compatible in 2008 with general ZDoom/GZDoom as a .pk3. and thus this executable was redundant. The patch itself was posted, but i am looking for the original 2005 executable to archive. It was based on ZDoom 2.0.96 and requires the files of that release. It was listed as cod-zd.zip.
wolfman wrote:Aurora_Engine.pk3
VitSm wrote: cod-zd.zip
viewtopic.php?f=48&t=28589&start=3975#p1140741YasuoProjectX wrote:Modes of Destruction please
Oh since this mod uploaded 6 years ago and the link was broken, can you send it here please (dont forget to mentioned it)
TDMv197.pk3Adamast0r wrote:Here's a broken download:
Forum thread: viewtopic.php?f=43&t=61754
And the download link itself: http://www.mediafire.com/file/6zuxfp34u ... 7.pk3/file
I'ts Taggart Difficulty Mod v1.9.7 by Clausewitz
Would you kindly get it up and running again?