Kriegsland II: Untergrund [v1.4 03/05/20] NAZI PACK UPDATE!

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Re: Kriegsland II: Untergrund [v1.3 16/11/19]

Postby sotenga » Wed Feb 12, 2020 1:48 pm

Hey Cosmo, rad mod so far! I appreciate that it offers a scaled-back arsenal, as while I really dig the first Kriegsland's guns (I'm actually playing through Kama Sutra with the first right now, haha), it does take a bit of effort to sort through them all. Keeping it simple and making it compatible with any enemy mod is a rad idea, and these are some satisfying weapons to use... except that I'm going to be nitpicky and say I find the BFG's replacement slightly underwhelming. Compared to the plasma rifle replacement (I can't remember their names, my apologies), the BFG-type takes more time and more ammo to kill the Cyberdemon and Spidermind's enemy equivalents. I just want to know, is it not recommended to use the BFG-type weapon against thicker targets and the plasma rifle-type is now what's intended to use against boss enemies? Or should the BFG-type be buffed and/or the plasma rifle-type be nerfed?

I feel like a jackass saying -type because I can't remember the proper names, but I'm not at my home computer right now, so I can't fire up the mod to find out. Let me know if you need any additional clarification and/or feel free to refute my criticism. Keep up the solid work!
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Re: Kriegsland II: Untergrund [v1.3 16/11/19]

Postby theroguemonk » Wed Feb 12, 2020 3:14 pm

am i wrong to think this mod had nazis ? or have i forgotten
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Re: Kriegsland II: Untergrund [v1.3 16/11/19]

Postby Dr_Cosmobyte » Wed Feb 12, 2020 5:02 pm

@Sotenga

Relax bro. Those names aren't the easiest to memorize, and not surprisingly I've both nerfed the Plasma Rifle replacement and buffed the BFG replacement. I believe the NKWS (Slot 6) is on the spot, maybe slightly underpowered.

But the Sturmflinte (Slot 7) gets stronger each update. Maybe I'll buff it even more in the future...

@theroguemonk

The "Downloads" section has the nazi enemies pack in a separate file available for download. This mod is the sequel for the first Kriegsland, which has nazis integrated if you so desire.
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Kriegsland II: Untergrund [v1.4 03/05/20] NAZI PACK UPDATE!

Postby Dr_Cosmobyte » Sun May 03, 2020 8:17 pm

Hey guys! Long time no see this mod.

I've been messing around with Kriegsland enemies and Kriegsland II for some time now, and since real life is going to change the pace a little for me, i think it's about time i release updates for the things i've been messing up a bit for you to play.

Kriegsland update is more aesthetical than anything, but it does fill some dots to keep the mod as stable as needed. But the enemies pack fixes a load of stuff! It may not seem a big of a change, but i think it's welcome, considering i don't update it in many, many months!

Here follows both changelogs:

Spoiler: Changelog Kriegsland II v1.4


Spoiler: Changelog Kriegsland Enemies pack


In any case, have fun with this new update as well as the new nazi pack, have fun!!!

CLICK HERE TO DOWNLOAD KRIEGSLAND II (V1.4)

CLICK HERE TO DOWNLOAD KRIEGSLAND ENEMIES
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Re: Kriegsland II: Untergrund [v1.4 03/05/20] NAZI PACK UPDA

Postby Jeimuzu73 » Mon May 04, 2020 5:49 am

Nice update. I like the new tanks and robots you came up with. You should also update the first Kriegsland to include these enemies as well.
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Re: Kriegsland II: Untergrund [v1.4 03/05/20] NAZI PACK UPDA

Postby Dr_Cosmobyte » Mon May 04, 2020 6:49 am

Be sure i will do that!

=)

I started on a new job, my production will lower a little, but as soon as i van, i will come up with more enemies, weapons and functions for Kriegsland 1 as well.

Also, the previous version of Kriegsland Enemies reached almost 3000 downloads! I wouldn't be able without you guys, so thanks for all the support.
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Re: Kriegsland II: Untergrund [v1.4 03/05/20] NAZI PACK UPDA

Postby jablon1000 » Mon May 04, 2020 7:31 am

Yeah i like new enemies, good work bro.
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Re: Kriegsland II: Untergrund [v1.4 03/05/20] NAZI PACK UPDA

Postby Ac!d » Mon May 04, 2020 9:30 pm

I've made the french traduction for the LANGUAGE files and I would like to finish it with items (ammo/weapons/powerups) pickups, pickups messages and obituaries.
If you need additional help, I'm ready to help you.
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Re: Kriegsland II: Untergrund [v1.4 03/05/20] NAZI PACK UPDA

Postby Dr_Cosmobyte » Mon May 04, 2020 10:31 pm

Oh definitely!

As soon as i have some time i might use the "$Message" system instead of pickup messages, so ammo, health and power pickups will be automatically translated when changing the game's language =)
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