Universal Weapon Sway
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: [Beta] Universal Weapon Sway
This is fantastic. Looks, but more importantly, feels so damn satisfyingly natural with the way the player moves...
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- Posts: 25
- Joined: Tue Feb 12, 2019 6:08 pm
Re: [Beta] Universal Weapon Sway
Yes, I'm using beta 2. Since I don't know the console commands to give modpacks, the easiest way to recreate the crash is as follows
The crash report is extensive af, so a single screenshot isn't possible. I can save it as a zip and put it on google drive or something if you need it.
If there's anything else you need from me, let me know! Thank you for looking into this!
Spoiler:Just in case the instructions are confusing (I'm sorry if they are), I went ahead and recorded a video recreating the crash, which can be found here.
The crash report is extensive af, so a single screenshot isn't possible. I can save it as a zip and put it on google drive or something if you need it.
If there's anything else you need from me, let me know! Thank you for looking into this!
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- Posts: 132
- Joined: Wed Jul 11, 2018 10:57 pm
Re: [Beta] Universal Weapon Sway
Beta 3 is now out
Spoiler: Changelog
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- Posts: 25
- Joined: Tue Feb 12, 2019 6:08 pm
Re: [Beta] Universal Weapon Sway
Just played around with the new beta for a bit and things seem to be working just fine! Thank you so much!
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- Posts: 132
- Joined: Wed Jul 11, 2018 10:57 pm
Re: [Beta] Universal Weapon Sway
Beta 4 is out
Spoiler: Changelog
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- Posts: 126
- Joined: Mon May 25, 2015 10:52 am
Re: [Beta] Universal Weapon Sway
I'm pretty sure there's one feature that everyone wants; Bobbing acceleration.
This way all the bobbing speeds can be set to a comfy walking speed and this mod could take care of everything else, it can as simple as a walk/run set or as complex as tying it to movement speed, either way it's better than the options we currently have.
Also, looking directly down with the Chainsaw and switching sends the sprite to the moon.
Update; There's also a bug (maybe) with Extended Sprites, Not all weapons have extended fire and reload; a simple option could fix it.
This way all the bobbing speeds can be set to a comfy walking speed and this mod could take care of everything else, it can as simple as a walk/run set or as complex as tying it to movement speed, either way it's better than the options we currently have.
Also, looking directly down with the Chainsaw and switching sends the sprite to the moon.
Update; There's also a bug (maybe) with Extended Sprites, Not all weapons have extended fire and reload; a simple option could fix it.
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- Posts: 132
- Joined: Wed Jul 11, 2018 10:57 pm
Re: [Beta] Universal Weapon Sway
Small hotfix
Spoiler: Changelog
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- Posts: 132
- Joined: Wed Jul 11, 2018 10:57 pm
Re: [Beta] Universal Weapon Sway
Beta 5 is now out. This will likely be the last beta before release.
Spoiler: Changelog
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- Posts: 6
- Joined: Wed Apr 22, 2020 1:30 am
- Graphics Processor: nVidia with Vulkan support
Re: [Beta] Universal Weapon Sway
Really like this mod, nice work!
However, I noticed it doesn't work in multiplayer. I'm testing by running two clients locally, both have it loaded and can see the options menu but I'm not seeing any sway during mouselook. When I restart one of the clients in a singleplayer game, it works great.
However, I noticed it doesn't work in multiplayer. I'm testing by running two clients locally, both have it loaded and can see the options menu but I'm not seeing any sway during mouselook. When I restart one of the clients in a singleplayer game, it works great.
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- Posts: 132
- Joined: Wed Jul 11, 2018 10:57 pm
Re: Universal Weapon Sway
Universal Weapon Sway has left beta and is now on v1.0!
Spoiler: Changelog
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- Posts: 6
- Joined: Wed Apr 22, 2020 1:30 am
- Graphics Processor: nVidia with Vulkan support
Re: Universal Weapon Sway
Awesome, thanks for the fix. Just tested and it's working perfectly in co-op.
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- Posts: 931
- Joined: Wed Mar 06, 2013 5:31 am
Re: Universal Weapon Sway
Bug report.
Load Russian Overkill, pick Cyborg class, fire the starter pistol. Some kind of sprite malfunction happens.
Load Russian Overkill, pick Cyborg class, fire the starter pistol. Some kind of sprite malfunction happens.
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- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: Universal Weapon Sway
works with LED´s generic weapon mod and GZDOOM 4.7.1
NICE WORK!
NICE WORK!