Iron Assault Remake (Demo Update 2.5)

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sherberttcat
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Joined: Sat Jan 30, 2016 10:00 pm

Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Post by sherberttcat »

Oh ho ho! I'm looking forward to this one!
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ReformedJoe
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Post by ReformedJoe »


Here's a new gameplay video, showcasing the entire first mission.

More news below.
Spoiler:
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Cherno
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by Cherno »

Very good! I think the mech sprites are pretty plain but if the original game was like this, what can you do? :)
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ReformedJoe
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by ReformedJoe »

Cherno wrote:Very good! I think the mech sprites are pretty plain but if the original game was like this, what can you do? :)
I actually like the sprites. I agree that they are on the smaller side, and their palette is very limited (16 colors). Their being "plain" may have something to do with how I ripped them, since I assumed the game had only 1 play palette (an assumption I am now realizing is likely wrong).

A brief digression: IAs general graphics, wall and floor textures have their palette inside the graphics file. Game sprites pull from common palettes which are actually stored (as far as I can tell) inside the games executable. The palette I used to rip every sprite was one I pulled directly from the games running memory with a hex editor, and in some instances with some sprites it gives odd results.

Anyway, here's a preview of a few other mechs:
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Ferretmanjcdenton
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by Ferretmanjcdenton »

Unbelievable...that THAT that is GREAT ....PLEASE ..if it gets released or a demo I want to show it on my channel ...

https://www.youtube.com/channel/UCXORaP ... 6X0WTfbbSw
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Cherno
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by Cherno »

ReformedJoe wrote:
Cherno wrote:Very good! I think the mech sprites are pretty plain but if the original game was like this, what can you do? :)
I actually like the sprites. I agree that they are on the smaller side, and their palette is very limited (16 colors). Their being "plain" may have something to do with how I ripped them, since I assumed the game had only 1 play palette (an assumption I am now realizing is likely wrong).

A brief digression: IAs general graphics, wall and floor textures have their palette inside the graphics file. Game sprites pull from common palettes which are actually stored (as far as I can tell) inside the games executable. The palette I used to rip every sprite was one I pulled directly from the games running memory with a hex editor, and in some instances with some sprites it gives odd results.

Anyway, here's a preview of a few other mechs:
It looks like the shadows would need to be much darker; Do these really look like this in the original game? they would look much better with a severe contrast incrase, methinks! :ugeek:
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ReformedJoe
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by ReformedJoe »

Ferretmanjcdenton wrote: ...if it gets released or a demo I want to show it on my channel ...
Of course!
Cherno wrote:...
It looks like the shadows would need to be much darker; Do these really look like this in the original game? they would look much better with a severe contrast incrase, methinks! :ugeek:
Its very close:


But now that you mention it, it wouldn't be too difficult to simply modify the palette to have more contrast. I'll think on this.
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ReformedJoe
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by ReformedJoe »

It's been a while, and of course as soon as I typed the words "Demo Soon" I got a little burned out on the project. Such is life.

I'm back at it now though. See below for details, if you so desire.
Spoiler:
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Cherno
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by Cherno »

It looks great! Please confirm that the window textures are brightmaps :wub:
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ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: (WIP)Iron Assault Remake - Demo Soon

Post by ReformedJoe »

Cherno wrote:It looks great! Please confirm that the window textures are brightmaps
Thanks. Yes, in this case the windows were an obvious usage for brightmaps. There is also some indoor stuff, and I think I'll make a variant of the streetlights that have them as well.
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Ozymandias81
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by Ozymandias81 »

Damn this is pure genius, can't wait to put my hands on this and play it!
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Captain J
 
 
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by Captain J »

Oooooh Nocturnal Mission. Hope my mech have night vision or flares to lighten up the enemy base, because i'll need those!
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ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: (WIP)Iron Assault Remake - Demo Soon

Post by ReformedJoe »

Ozymandias81 wrote:Damn this is pure genius, can't wait to put my hands on this and play it!
Thanks for the interest!
Captain J wrote:Hope my mech have night vision or flares to lighten up the enemy base...
Nightvision is planned. Flares are an interesting idea as well.

Anyhow, here's a really quick update:
Spoiler:
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Vostyok
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by Vostyok »

This looks really cool. I'm loving the loadout GUI and explosion effects. Nice!
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zrrion the insect
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Re: (WIP)Iron Assault Remake - Demo Soon

Post by zrrion the insect »

This is looking fantastic, I really like the building destruction

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