[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Graaicko
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Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

LossForWords wrote:remington 870 i had here and forgot to post.
Keeeeewl. I attempted to make the 870 MCS. But I didn't like how it turned out.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

LossForWords wrote:remington 870 i had here and forgot to post, ported to xna by progammernetwork

Damn, this is cool! Will there be a rail-less version?
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

i can't remove the rail on this one, but i'll try to find a rail-less shotgun
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Youve probably seen edits of this thing from me but yeah im back on my bs.
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osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Gifty wrote:Working on a remastered Imp fireball. Can't quite get the colors/shading right, but it's getting close! Would love to do some kind of classic-style particle remaster pack.
I'd say you got the colours spot on! Yes there's a bit more contrast between the middle and the edges but, realistically, how else could you do it?
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »


>_>
just an little attempt
Last edited by Sonik.o.fan on Sat Apr 11, 2020 7:35 am, edited 1 time in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

That muzzle flash reminds me of Duke 3D's. Very awesome remake version of the shotgun!
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

Sonik.o.fan wrote:
>_>
just an little attempt
holy crap, this looks so freaking cool! thanks, man.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Looks like you spliced the classic shotgun grip onto the pumping frame, nice.

A rifle. Credits to Eriance and Woolie Wool. Grenade Launcher. Credits to The Railgunner and I.
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

12 frames instead 4 front walking animation

from left:
12 frame x3 tic (a zdoom time unit)
4 frame x9
12 frame x2
4 frame x 4 (oryginal Heretic animation)

i really wish to know, how to made this neat gifs

using iterprite
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

Hey, someone else is getting in on the smooth action! Awesome, now maybe people will stop asking me about Heretic. :P (Seriously though, that's neat)

Been working on a remastered lost soul recently, still roughing it out. Also, this gif is too big to attach, but click here to step inside the teleporter...
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Nash
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

Lagi wrote:using iterprite
Nice, but yikes, the "instruction" is a 1-hour video, with absolutely no text-based quick readme/fast-start. Got any short explanations for us who literally don't have time to watch a 1 hour video?
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

Nash wrote:Nice, but yikes, the "instruction" is a 1-hour video, with absolutely no text-based quick readme/fast-start. Got any short explanations for us who literally don't have time to watch a 1 hour video?
I've just spent the last half hour or so checking it out, and I can say that I've pretty much got the gist of the whole program after about 15-20 mins of the video. It's not as daunting as it looks! Essentially you "rig" the sprite by using the paint tool to delineate each individual body part, then you assign bones (under the "compass" button) to all the body parts, and the program takes it from there.

It's clearly something whose results are always meant to be finished up by hand, but the results I'm getting from this thing are REALLY promising already. I'm weeping at the hours and hours I could have saved working on Smooth Doom if I'd had access to something like this earlier on.
Last edited by Gifty on Sat Apr 11, 2020 2:58 pm, edited 1 time in total.
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

Not to split hairs, but it's not a "remaster" if you aren't using the original master artwork. "Remake" is fine.
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

Nash wrote:
Lagi wrote:using iterprite
Nice, but yikes, the "instruction" is a 1-hour video, with absolutely no text-based quick readme/fast-start. Got any short explanations for us who literally don't have time to watch a 1 hour video?

yes,
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