[ABANDONED] DOOM Eternal Classic

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
X_KRYX
Posts: 16
Joined: Tue Mar 10, 2020 3:44 pm
Location: You have to find it yourself.

[ABANDONED] DOOM Eternal Classic

Post by X_KRYX »

DISCLAIMER: This mod has been abandoned. I've lost all of my motivation for it and just decided to stop it all here. Thank you all.
Anyone's free to make a "v2" or a total overhaul or whatever they want really. Just do what you like to do.


Welcome to DOOM Eternal Classic! A Simple Mod that ports DE Weapons (and hopefully all monsters) into Classic DOOM!

The goal of this Mod is to try to be similar to DOOM Eternal's Gameplay (Weapons, Monsters, etc..) while still being as Vanilla as possible.



It Includes:
-Almost all Weapons (Including the Wrist Blade)

-Imps and Cacodemons from DOOM Eternal (Might change the IMP Sprites a bit to be similar to DE's IMP)

It still doesn't Include:
-The pickup sprites for most weapons.

-New sprites for most enemies.

-Ballista (Might be included at some point)

-DE Weapon Sounds (Will get included, soon)

-DE Monster Sounds (Will also get included, at some point)


Screenshots:
Spoiler:

DOWNLOAD


UPDATE:
-Added New Pinky Sprites.

-Modified the SSG Offsets.


Credits:
Sgt. Shivers, Skelegant and Wartorn for almost all of the weapons sprites (doomfiend for the cleaned-up shotgun sprites).

D4D team (I think..) for The Chainsaw Sprites. SGG, Chainsaw and BFG9k pickup sprites. and also for The Imp, Pinky and Cacodemon Sprites.

Hellstorm Archon for the Fist sprites with Gloves.

VriskaSerket for the Centered BFG9k Sprites.

and of course, ID software for their amazing game.
Last edited by X_KRYX on Fri Dec 11, 2020 7:41 pm, edited 9 times in total.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [WIP] DOOM Eternal Classic

Post by osjclatchford »

"The goal of this Mod is to try to be similar to DOOM Eternal's Gameplay (Weapons, Monsters, etc..) while still being as Vanilla as possible."

Bloody hell that's gonna take some balancing... Don't envy that task. Not tried this yet but looking forward to more!
User avatar
Twitchy2019
Posts: 176
Joined: Wed Jan 04, 2017 8:27 pm
Location: My Foot,Your Face! (Team Monster)

Re: [WIP] DOOM Eternal Classic

Post by Twitchy2019 »

I can provide DE weapon sounds.
Unicornpooper777
Posts: 6
Joined: Thu Oct 26, 2017 6:42 pm

Re: [WIP] DOOM Eternal Classic

Post by Unicornpooper777 »

This is a good mod so far :D
TheOldKingCole
Posts: 245
Joined: Wed Jan 30, 2019 7:12 pm

Re: [WIP] DOOM Eternal Classic

Post by TheOldKingCole »

I feel like the super shotgun sprite needs to be a little bigger
User avatar
X_KRYX
Posts: 16
Joined: Tue Mar 10, 2020 3:44 pm
Location: You have to find it yourself.

Re: [WIP] DOOM Eternal Classic

Post by X_KRYX »

TheOldKingCole wrote:I feel like the super shotgun sprite needs to be a little bigger
Yeah. I felt that, too.. Might change it later.
User avatar
X_KRYX
Posts: 16
Joined: Tue Mar 10, 2020 3:44 pm
Location: You have to find it yourself.

Re: [WIP] DOOM Eternal Classic

Post by X_KRYX »

Sorry if you clicked on the link and it didn't work. I deleted the file by mistake.. The link should be back up now.
PatCatz2004
Posts: 71
Joined: Fri Feb 07, 2020 10:05 pm

Re: [WIP] DOOM Eternal Classic

Post by PatCatz2004 »

X_KRYX wrote:Sorry if you clicked on the link and it didn't work. I deleted the file by mistake.. The link should be back up now.



Ya Sure? I got an error message saying that very same thing
User avatar
Feniix
Posts: 2
Joined: Fri Mar 20, 2020 2:03 pm
Location: Somewhere in Limbo

Re: [WIP] DOOM Eternal Classic

Post by Feniix »

Will you update the pistol sprites?
Unicornpooper777
Posts: 6
Joined: Thu Oct 26, 2017 6:42 pm

Re: [WIP] DOOM Eternal Classic

Post by Unicornpooper777 »

Feniix wrote:Will you update the pistol sprites?
With the new pistol sounds too
PGARomiaz
Posts: 1
Joined: Fri May 08, 2020 3:35 am

Re: [WIP] DOOM Eternal Classic

Post by PGARomiaz »

(Im only suggesting this but) maybe some smooth weapon animations. And also the Doom Eternal hud. I dunno its up to you. 🙄
Doom_Boi
Posts: 1
Joined: Tue Oct 27, 2020 9:33 pm

Re: [WIP] DOOM Eternal Classic

Post by Doom_Boi »

now i have a question..

in he future, will there be a meathook to the SSG? cuz this mod IS looking pretty sick tbh, even if its just re - textures for the moment.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] DOOM Eternal Classic

Post by Captain J »

Looks quite interesting. Nice job replacing all the weapons... Except the pistol into Doom Eternal's. But my complain might be the sound effect. All the weapons still use the vanilla ones.
RafaHell
Posts: 26
Joined: Fri Jun 12, 2020 8:40 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] DOOM Eternal Classic

Post by RafaHell »

Is this still being worked on?

It would be a shame to have it be abandoned, being that it has a lot of potential to offer up a Doom Eternal-flavored weapon roster that keeps it close to vanilla...
There are already too many spastic, overpowered, overexcited, zoomer weapon mods out there that really screw up Doom's gameplay. It'd be refreshing to have a "Xaser's Argent"-like Eternal mod.
DosDoomer
Posts: 13
Joined: Wed Apr 01, 2020 9:54 am
Graphics Processor: Not Listed
Location: Earth

Re: [WIP] DOOM Eternal Classic

Post by DosDoomer »

Hey, why don't you add the pistol? If you have Doom Eternal on pc then you can select centered guns and go in the console and enable the pistol and change the sprite enough to look like its from 1993/94 Doom?
Locked

Return to “Abandoned/Dead Projects”