DaveCooper wrote:
I mean you travel on the next map and it can be day, night, dusk or dawn choosen at random. No other weird collors, just theese 4.
Mmmh, I'll think about it.
NightFright wrote:I have made a standalone version of just the map colorization part of this (without any cvars, just drag-n-drop) and it's fantastic. Simple, beautiful and easy to use. Works with anything, not just Doom. Thanks a lot for this!
I just wonder if there was a way to exclude outdoor areas from colorization. Maybe possible with ZScript, but anyway, this is already a great approach and makes many old maps look fresh and interesting again.
Very cool ! You can share it here if you want, I'll put it in the first post. I've made version that work for zandronum too for someone on Discord. Its based on a old verrsion and still retain most of the function but no menu though:
http://www.mediafire.com/file/ssec0m06a ... m.rar/file
Yeah I forgot to mention that this work with basically everything if you deactivated some options. I've never really thoroughly test Hexen with it. Does color change again when you come back to the hub ?
As far as I know there is no way to detect outdoor with ACS without the need of an actor and even then still not sure if you could execute something out of it without a tag or such. That's why I'm not sure to release the cycle of day. Look very strange indoor. I'm pretty sure that its possible with Zscript and the effect is indeed seen in DarkdoomZ.