[p33] Reelism 2 - This Mod Has Moved. See OP for details.

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

[p33] Reelism 2 - This Mod Has Moved. See OP for details.

Post by Kinsie »

Last edited by Kinsie on Thu Apr 20, 2023 6:39 am, edited 27 times in total.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: [WIP] Reelism 2

Post by Kinsie »

Original OP, for history's sake:
Spoiler:
Last edited by Kinsie on Tue Aug 11, 2020 9:06 am, edited 1 time in total.
User avatar
potetobloke
Posts: 246
Joined: Wed Dec 07, 2016 12:07 am
Graphics Processor: nVidia (Modern GZDoom)
Location: In a chemical world

Re: [WIP] Reelism 2

Post by potetobloke »

Really pumped for this, seeing as one of my favourite mods was, and still is Reelism! :D
Had a blast with the first one, and hopefully I'll still have the same fun with this, good luck with the development Kinsie!
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: [WIP] Reelism 2

Post by Gez »

Honestly I thought Fight Simulator was Reelism 2. It kind of has the same random chaos energy.
User avatar
Gothic
Posts: 801
Joined: Thu Jun 16, 2011 6:49 pm

Re: [WIP] Reelism 2

Post by Gothic »

Really happy to see this mod coming back :D
User avatar
Dr_Cosmobyte
Posts: 2755
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [WIP] Reelism 2

Post by Dr_Cosmobyte »

Spoiler:
In all seriousness though, if this is not an early April's fools and you're not playing with our fragile feelings, i am very very very eager to play this! I wish i could help with the smart things, but all i can offer it's my canned mod ideas and resources. Despite that though, i wish both of you (and the rest of the team) all the luck, patience and things needed to keep this project on the move =)
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: [WIP] Reelism 2

Post by Kinsie »

Dr_Cosmobyte wrote:if this is not an early April's fools and you're not playing with our fragile feelings
This is completely, 100% real. I just couldn't think of a better possible day upon which to start shouting about it.
User avatar
Redneckerz
Spotlight Team
Posts: 1050
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: [WIP] Reelism 2

Post by Redneckerz »

One of the worst mods to ever grace the ZDoom Forums and this bloke with a dicey avatar is going to make a sequel on it? Kinsie thought: ''I got nothing better to do and i have no original ideas, lets make a sequel to a mod that worked for me back in those days?''

Absolutely disgusting. I wish i could say talent was involved, but then i would not be referring to Kinsie.


......Despite you saying its 100% real i am saying once more please do not be an April Fools because this gets a special Weekend entry on Realm 667. Only people named Kinsie get this treatment. (Dogs do not count.) :oops: :3:

I love this.
User avatar
undeadmonk354
Posts: 196
Joined: Mon Feb 01, 2016 4:05 pm
Location: England

Re: [WIP] Reelism 2

Post by undeadmonk354 »

After a long time, Reelism is coming back with a sequel...
cs89
Posts: 89
Joined: Wed Jan 05, 2011 3:42 am

Re: [WIP] Reelism 2

Post by cs89 »

Oh yes, just I have expected to see the announcement for the next ReeLism Doom mod.
I would happily try out on any Doom Source Port.

(me sees the calendar and finds out that not much before April's 1st)
Oh, well I have one image which expresses my sense of humor.
Attachments
Qg4i (1).gif
Qg4i (1).gif (61.15 KiB) Viewed 56019 times
User avatar
SoulCircle
Posts: 254
Joined: Tue Aug 02, 2016 10:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Hell
Contact:

Re: [WIP] Reelism 2

Post by SoulCircle »

Honestly cannot wait for this! Reelism has always been one of my favorite mods. I can only wonder how much more chaotic it is going to be!
User avatar
morb
Posts: 35
Joined: Sun Mar 08, 2020 12:23 pm
Graphics Processor: Intel (Modern GZDoom)
Contact:

Re: [WIP] Reelism 2

Post by morb »

I, for one, welcome our over-the-top randomizer sequel overlords
User avatar
Rayman The Hedgehog
Posts: 108
Joined: Wed Jul 25, 2018 9:20 am
Location: Venezuela

Re: [WIP] Reelism 2

Post by Rayman The Hedgehog »

The hype is real!

Hope Reelism 2 will be more wacky that the original
User avatar
namsan
Posts: 147
Joined: Sat Mar 31, 2012 4:27 am
Preferred Pronouns: He/Him
Location: Japan

Re: [WIP] Reelism 2

Post by namsan »

I hope we can see bronies and recolored sonic clones again in Reelism 2, it was so funny.
User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: [WIP] Reelism 2

Post by Captain Ventris »

Well feel free to plunder any particularly stupid bosses from Doomvengers, seeing as Doomvengers has a couple souped up Reelism bosses!
Post Reply

Return to “TCs, Full Games, and Other Projects”