Universal Entropy v3.666b - The Universal Randomizer
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Universal Entropy v2.2b - A Universal Randomizer
I wonder, is it possible to integrate this to a specific mod?
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Re: Universal Entropy v2.2b - A Universal Randomizer
This + Mikk-'s Champions + SgtMarkIV's BD Monsters = Oooh lawdy.
Good mod so far!
Good mod so far!
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Re: Universal Entropy v2.2b - A Universal Randomizer
One more suggestion for this mod: incorporating AnimSpeedScaler. Probably speeding up only to avoid the interpolation issue.
I think there are several ways of making it universal.
I think there are several ways of making it universal.
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Re: Universal Entropy v2.2b - A Universal Randomizer
Hi m8f,m8f wrote:One more suggestion for this mod: incorporating AnimSpeedScaler. Probably speeding up only to avoid the interpolation issue.
I think there are several ways of making it universal.
Yes, I'd like to add this in.
Because the mod doesn't add any new actors but only modifies the existing ones, is there actually a way to do this universally without replacing Actor? I remember reading that is never recommended.
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Re: Universal Entropy v2.2b - A Universal Randomizer
You may try creating an inventory item that would Tick with the desired effect and giving it to monsters. Kind of like SpriteShadow does it.
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Re: Universal Entropy v2.2b - A Universal Randomizer
m8f,
Thank you! I just remembered that I already something like that that for sound pitch shifting, and may be able to hook it up that way. Currently, real life is giving me a hard time so the next release will be a while.
Thank you! I just remembered that I already something like that that for sound pitch shifting, and may be able to hook it up that way. Currently, real life is giving me a hard time so the next release will be a while.
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Re: Universal Entropy v2.2b - A Universal Randomizer
Here's an 'alpha' version with the animation speed up implemented. It is hard to tell, but it doesn't loook like it's working...
Any idea what's wrong? I used the AnimSpeedScaler like this inside the existing inventory item class that I give to monsters. Note that I'm pointing the Target to the Owner, rather than self.
Any idea what's wrong? I used the AnimSpeedScaler like this inside the existing inventory item class that I give to monsters. Note that I'm pointing the Target to the Owner, rather than self.
Last edited by bLUEbYTE on Sun Feb 19, 2023 2:32 am, edited 1 time in total.
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Re: Universal Entropy v2.3 - A Universal Randomizer
2.3:
Scaling ratio preservation(Sinael's feature suggestion): Control how out of proportion monsters can get.
0.0 is the old behaviour i.e. plenty of midgets and tall freaks spawn.
0.2 is the default.
1.0 means the monster aspect ratio is fully preserved.
Randomisation setting now defults to 0.3 from 0.2. Maximum is now 0.66.
Scaling ratio preservation(Sinael's feature suggestion): Control how out of proportion monsters can get.
0.0 is the old behaviour i.e. plenty of midgets and tall freaks spawn.
0.2 is the default.
1.0 means the monster aspect ratio is fully preserved.
Randomisation setting now defults to 0.3 from 0.2. Maximum is now 0.66.
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Re: Universal Entropy v2.3 - A Universal Randomizer
I had odd issues with this mod when fighting ObAddon bosses with MetaDoom and Champions.
Just makes them not show up, but they seem to say that this mod is not the problem though.
Just makes them not show up, but they seem to say that this mod is not the problem though.
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Re: Universal Entropy v2.3 - A Universal Randomizer
It's not, I've had no issues with the procedural boss generator in Obaddon maps and Universal Entropy, Champions I have, but it just VM aborts XP and can be fixed by having it load first (Obaddon maps are recommended to be loaded after gameplay mods anyway)Starman the Blaziken wrote:I had odd issues with this mod when fighting ObAddon bosses with MetaDoom and Champions.
Just makes them not show up, but they seem to say that this mod is not the problem though.
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Re: Universal Entropy v2.3 - A Universal Randomizer
Here's an appetizer for what I've been cooking up for the upcoming version 3...
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Re: Universal Entropy v2.3 - A Universal Randomizer
Holy shit! Is this for vanilla monsters only?bLUEbYTE wrote:Here's an appetizer for what I've been cooking up for the upcoming version 3...
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Re: Universal Entropy v2.3 - A Universal Randomizer
No of course it is not
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Re: Universal Entropy v2.3 - A Universal Randomizer
Epic artwork! Great stuff going on here.
Can I ask, is this mod MP compatible? This would be insane in Coop mode.
Thanks again.
Can I ask, is this mod MP compatible? This would be insane in Coop mode.
Thanks again.
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Re: Universal Entropy v2.3 - A Universal Randomizer
This mod contains no artwork. Zero new pixels, zero new sound samples. Everything is randomised procedurally in code. That is why it is theoretically compatible with every GZDoom-supported game and mod under the sun.ZDL_800 wrote:Epic artwork! Great stuff going on here.
Can I ask, is this mod MP compatible? This would be insane in Coop mode.
Thanks again.
Regarding MP, I simply have not tested it. I would appreciate if you can take it for a spin and let me know any bugs you might find, when I release 3.0.
Cheers