WidePix v1.2 (Strife update!!!) [GZDoom 4.7.0]

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Kinsie » Mon Mar 16, 2020 3:49 am

Scuba Steve wrote:OK... so the original XBox release of NRFTL had no additional screens... but the BFG edition DID?!
I believe that BFG Edition background was used in the Xbox 360 port as an intermission pic for No Rest. Give me a minute, I'll turn on my battered old 360 and capture card and check...

Okay, yeah, it was used instead of the TITLEPIC too.
Image

Rachael wrote:Correct. The original XBox version only had additional levels and secret exits to get to them. Plus NRFTL.
Oh, I see the confusion now. No Rest was released alongside the Xbox 360 version. Ye Olde Xbox Port included with Doom 3 didn't have any new content outside of the 1994 WAD easter-egg levels.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 6:32 am

Nash, go ahead. Anything else I post in here can be used as well.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby MartinHowe » Mon Mar 16, 2020 6:54 am

Just like to say GREAT WORK :) It's always nice when someone makes content for a new feature.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 7:01 am

Easy enough for Doom2 credits with the interpic.

Doom 2 Credits
TNT Titlepic
Doom 2 Bossback
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Last edited by Scuba Steve on Tue Mar 17, 2020 7:50 am, edited 3 times in total.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 8:43 am

Plutonia Titlepic
TNT Interpic (I had to remove a 1 pixel black border around the original 4:3 image in order to make it widescreen compatible)
TNT Bossback
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Last edited by Scuba Steve on Tue Mar 17, 2020 9:44 am, edited 5 times in total.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Nash » Mon Mar 16, 2020 9:02 am

Thanks for easing my burden, Scuba! Adding these into the repository and big fat credits to you as well.

I forgot to add that what I try to do differently in my pack (as opposed to the aforementioned "someone else already did this and I'm aware" pack) is that I try my best to NOT touch the 4:3 portion of the original image. They have to look like the extensions are cleanly built only into the pillarboxes, and the extensions must blend as seamlessly as possible.

(I know I didn't achieve it 100% perfect yet but these will be constantly updated until I am ultra satisfied yet).

I haven't checked whether yours adhere to this or not but it's not a big problem at all for me to fix them later. You have already provided the hard work - the extensions - it's just a matter of pixel pushing/cleanup if I need to adjust these. :)

Again, many thanks.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 9:10 am

They're really close... but in order to blend the edges into the extended space, a few liberties were taken. For the most part, the bulk of the 4:3 central image is entirely intact.

Edit: I uploaded new files in all previous posts so they no longer alter the core 3:4 central image, but add additional artwork for widescreen... all of them that is, except Plutonia. Holy shit, I have no idea how to keep the central image unchanged without modifying the sides to fit the limited resources available to extend the image. I cleaned up the Plutonia sky so the 4:3 image isn't affected, but the rocks are still blended at the edges and slightly different.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 11:23 am

I was looking back at the HD widescreen titlepics I worked on and thought this was a better fix for the left side of the screen... it makes the blue blob into something more definite.

Plutonia Interpic
Plutonia Bossback
Modified Doom 2 Titlepic
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Last edited by Scuba Steve on Tue Mar 17, 2020 7:50 am, edited 1 time in total.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Hellser » Mon Mar 16, 2020 2:02 pm

Looking forward to seeing this released. I'll be throwing it into my autoload list. Keep up the great work guys!
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Tormentor667 » Mon Mar 16, 2020 2:39 pm

This is brilliant guys, really good work!
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 2:51 pm

Sigil is tricky... the image has a border so you can't expand it naturally... a bit of splicing and color correction seems to give it an added border.

Sigil Credits
Sigil Titlepic
Sigil Interpic
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Last edited by Scuba Steve on Tue Mar 17, 2020 7:52 am, edited 2 times in total.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 3:53 pm

...so how do Ep3 style ending scenes work in a widescreen setting? Will the two split gfx BOTH need to be widescreen, or half on one side, half on the other?
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 4:02 pm

Episode 2 Endscreen
Doom 1 Credits
Episode 4 Ultimate Doom Interpic
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Last edited by Scuba Steve on Tue Mar 17, 2020 7:53 am, edited 3 times in total.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby VindSole » Mon Mar 16, 2020 5:47 pm



Here is the full picture of the Xbox version, in case it's useful.
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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Postby Scuba Steve » Mon Mar 16, 2020 6:44 pm

Still not as awful as the Plutonia title screen.

Episode 3 Interpic
Episode 2 Interpic
Episode 1 Interpic
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Last edited by Scuba Steve on Tue Mar 17, 2020 7:54 am, edited 3 times in total.
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