Doom HD sprites (Not upscaled) Update 26.9.2023

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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dmslr
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Re: Doom HD sprites (Not upscaled)

Post by dmslr »

Marcelus wrote:shotgun
Perhaps you've decided to stay true to the original graphics but the shotgun in hi-res looks illogical because there's no space for the forend to slide forward or backward. It's too long. And the shotgun in general just looks like a toy (I know it has been drawn from a toy). What do you think?
Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

dmslr wrote:
Marcelus wrote:shotgun
Perhaps you've decided to stay true to the original graphics but the shotgun in hi-res looks illogical because there's no space for the forend to slide forward or backward. It's too long. And the shotgun in general just looks like a toy (I know it has been drawn from a toy). What do you think?

every feedback is very useful... This I made it before year and I know this is not ideal. Original sprite is very tiny and after upscaling do not see nothing useful. If you have some source where is good looking shape for shotgun very close from doom games I will be happy. Is not problem remade .
dmslr
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Re: Doom HD sprites (Not upscaled)

Post by dmslr »

How about this?
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Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Wau, this is perfect. Thank you very much.
Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

(edit)
Last edited by Marcelus on Fri Jul 22, 2022 2:41 pm, edited 2 times in total.
Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Red column with skull
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Tormentor667
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Re: Doom HD sprites (Not upscaled)

Post by Tormentor667 »

Enjay wrote:I've always imagined the base of the lamp to be round. The "stepped" effect of the original sprite is, IMO, merely due to representing a curve with very few pixels.
Same here
Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

SHELLS
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Last edited by Marcelus on Mon Jul 25, 2022 7:23 am, edited 1 time in total.
Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

now I'm working on the fire. There's a lot of work to do
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Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

If someone want Levels Names in white Doom font for Doom 1 here are in HD

https://drive.google.com/file/d/1LQgYyg ... sp=sharing
Last edited by Marcelus on Mon Aug 29, 2022 7:28 am, edited 1 time in total.
theroguemonk
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Graphics Processor: nVidia (Modern GZDoom)

Re: Doom HD sprites (Not upscaled)

Post by theroguemonk »

i can do spriting but not this good can someone teach me :(
Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Red columns
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled)

Post by Enjay »

These are looking good. The are doing the thing that many hi-res texture packs do: take some liberties with the colour palette (basically the additional colour fidelity means that the iems may not compliment eas other as much as they do when they are all forced to use the same limited palette). It's generally working well though and would certainly expect them to look good along with a texture pack.

I have to say that the "shells" text on the side of the shell box bothers me. It looks too clean and IMO the font style doesn't really suit the side of a box of shotgun shells either. It looks exactly like what I assume it is - a nice-looking font from your computer typed on to the side of the box with little post-processing. Something a bit more stark and functional in style would work better and a bit of "weathering" to make the text match the look of the background box would be good IMO (compare the cleanliness of the text to the worn looking line under it).

Have you started packaging things up into a releasable format yet? Even a wip demo of what you have done so far would be nice to see "in the flesh".
Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Enjay wrote:These are looking good. The are doing the thing that many hi-res texture packs do: take some liberties with the colour palette (basically the additional colour fidelity means that the iems may not compliment eas other as much as they do when they are all forced to use the same limited palette). It's generally working well though and would certainly expect them to look good along with a texture pack.

I have to say that the "shells" text on the side of the shell box bothers me. It looks too clean and IMO the font style doesn't really suit the side of a box of shotgun shells either. It looks exactly like what I assume it is - a nice-looking font from your computer typed on to the side of the box with little post-processing. Something a bit more stark and functional in style would work better and a bit of "weathering" to make the text match the look of the background box would be good IMO (compare the cleanliness of the text to the worn looking line under it).

Have you started packaging things up into a releasable format yet? Even a wip demo of what you have done so far would be nice to see "in the flesh".
I also don't like the font. I tried different but this was the closest. It would be nice if I knew what font he used for the original sprite. This sprite is relative small when is used weathering looks blurry in game. Same problem i have with green ammo box. First was weathered and looks too blurry. SEcond version is more crisp. Ingame looks better. Planned redone "shells" because yes this is too much "technically"...Now I have pause because Doom Eternal... :) The first version of the package could be out in a week.
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Marcelus
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Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

I made also some HD textures
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Last edited by Marcelus on Mon May 24, 2021 1:47 pm, edited 1 time in total.

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