Doom HD sprites (Not upscaled) Update 26.9.2023

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Doom HD sprites (Not upscaled) Update 26.9.2023

Post by Marcelus »

Hi All,
I am working on objects and items sprites in HD for doom, Doom 2 .

my goal is to turn most objects and things into high resolution. It's my private project and I'm working on it in my free time. I will inform you about the current status.
CBBRA0.png
hd_project.jpg
what is done ?
Spoiler:

download include pk3 file


FOR BEST RESULT PLEASE SET “Adjust Sprite Clipping – Allways“ UNDER HARDWARE RENDERING in GzDOOM

Pk3 file is optimized for OpenGL/Vulkan.

DOWNLOAD

https://www.moddb.com/games/doom/addons ... es-ver-1-0

all feedbacks are welcome

more DOWNLOADS

Doom 2 Levels names in HD with classic doom font

https://drive.google.com/file/d/1A644GX ... sp=sharing

Doom 1 Levels names in HD with classic doom font

https://drive.google.com/file/d/1LQgYyg ... sp=sharing

HQ TITLEPIC

DOWNLOAD

16:9

https://drive.google.com/file/d/1UZUr2E ... sp=sharing

21:9

https://drive.google.com/file/d/1Q-3vF7 ... sp=sharing

More my works

Hexen facelift mod

viewtopic.php?f=46&t=72133

Doom 64 facelift mod

viewtopic.php?f=46&t=71914

 
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Last edited by Marcelus on Tue Sep 26, 2023 11:50 am, edited 38 times in total.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: Doom HD sprites (Not upscaled)

Post by CeeJay »

Ohh, another one. Good luck, here's hoping this one gets closer to completion than the many many many previous attempts.

But seriously though, be aware than this is a massive undertaking and you are far from the being the first to attempt it. That is, if your goal is to redo ALL the graphics and sprites in HD. I don't mean to dis or sound negative, but do understand I/we have seen tons of these projects before with none actually reaching completion and most eventually being abandoned.

What little you have so far does look nice though. Best of luck.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Hello CeeJay.

Yes I know about sprites situation. Many packs but many ufinished and not all look good. I am big doom fan and I how many other people want play little modern looking doom. Good sprites are not much. I want made especially frequently used sprites not ALL. Not weapons and not monsters. I have actually done 14 sprites and some are with animation. I have also some new HD textures what are not included DHTP pack and some better Hexen sprites. This is many many hours work. I am not professional but I want made sprites and textures so close original how is possible from me.
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Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

today I finished the ammunition for the rocket launcher

final sprites are in 60% higher resolution
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Last edited by Marcelus on Fri Jul 22, 2022 2:40 pm, edited 1 time in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled)

Post by Enjay »

Good work so far. Some of these look really nice.

The rocket looks a bit odd though. It looks like an upscale that has been retouched to look sharper and the finsare different lengths (the one on the front is much shorter than the side ones).
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Is not upscaled but yes looks simple . Wings are with different size also on original sprite.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled)

Post by Enjay »

Marcelus wrote:Wings are with different size also on original sprite.
Well... so they are! :shock:
Marcelus
Posts: 280
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

PLEASE HELP :)


I now working on ammo box. Someone know what is written under ammo on original sprite ?

( Edit )

There is nothing.I think this is only line
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Last edited by Marcelus on Mon Aug 29, 2022 7:27 am, edited 2 times in total.
Marcelus
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

All green columns
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Marcelus
Posts: 280
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

.
Last edited by Marcelus on Mon Aug 29, 2022 7:28 am, edited 1 time in total.
Marcelus
Posts: 280
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Green ammo box is done

comparison
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Last edited by Marcelus on Fri Jul 22, 2022 2:41 pm, edited 1 time in total.
Marcelus
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

shotgun
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Marcelus
Posts: 280
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Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

light. Later planned redone base close to original. This was for my personal use.
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Last edited by Marcelus on Fri Jul 22, 2022 2:41 pm, edited 2 times in total.
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled)

Post by Enjay »

I've always imagined the base of the lamp to be round. The "stepped" effect of the original sprite is, IMO, merely due to representing a curve with very few pixels.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled)

Post by Marcelus »

Enjay wrote:I've always imagined the base of the lamp to be round. The "stepped" effect of the original sprite is, IMO, merely due to representing a curve with very few pixels.
Yes original sprite has round base. I made this for me because clipping in gzdoom under opengl cut some pixels and looks not good. Settings in gzdoom is not enough. But now I am found how prevent clipping .

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