Re: WAR TROPHIES (1.11) Give up your soul for extra points
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 4
- Joined: Fri Feb 21, 2020 8:00 pm
- Graphics Processor: nVidia with Vulkan support
Re: WAR TROPHIES (1.2.2) "ABSOLUTELY STATISTICAL (promise)"
Quite possibly one of my favorite mods I've tried out so far, feels very satisfying figuring out what weapon I tend to use the most is!
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: WAR TROPHIES (1.2.3) "ABSOLUTELY STATISTICAL (GUARANTEED
What's that? Update? Update!
New Features:
- Added support for D4T's glory kills. Also improved mod support capabilities in the future.
Bugfixes:
- Removed VF_SHOWALL from Advanced Options menu. It didn't do anything.
- Fixed icons not showing up on newer dev builds.
- Fixed some major heresy where the KEYCONF keybind didn't match the one in MENUDEF.
Audio/Visual:
- hud_aspectscale no longer affects the Lite HUD or Scorecard. Side effects not yet known, but they sure don't seem to be obvious.
- Added UI sounds.
Other:
- Added Final Doomer's Whitemare weapon set to the incompatibility list in README.md.
- Updated README.md to say that the mod works in multiplayer. Unexpected, but neat.
-
- Posts: 2
- Joined: Tue Apr 24, 2018 8:22 am
- Location: Hong Kong
Re: WAR TROPHIES (1.2.3) "ABSOLUTELY STATISTICAL (GUARANTEED
Just a suggestion: Can you add different options for player ranks? E.g. US Navy ranks, US Marines ranks, US Air Force Ranks, British Army Ranks, Royal Navy Ranks, etc.
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: WAR TROPHIES (1.2.3) "ABSOLUTELY STATISTICAL (GUARANTEED
Perfectly doable, we just need the art assets.HKG MINECRAFT wrote:Just a suggestion: Can you add different options for player ranks? E.g. US Navy ranks, US Marines ranks, US Air Force Ranks, British Army Ranks, Royal Navy Ranks, etc.
-
- Posts: 521
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: WAR TROPHIES (1.2.3) "ABSOLUTELY STATISTICAL (GUARANTEED
I've noticed after the recent update, the fullscreen hud scale doesn't work. And I don't mean work for scaling the Lite Hud or Scorecard from this mod, I mean for scaling other mods' huds and maybe even the vanilla hud.
EDIT: I forgot, some Huds scale fine, like HXRTC Hud and NC Hud, but it seems mods that come with their own huds like Meta-Doom and NTMAI have that problem.
EDIT: I forgot, some Huds scale fine, like HXRTC Hud and NC Hud, but it seems mods that come with their own huds like Meta-Doom and NTMAI have that problem.
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: WAR TROPHIES (1.2.3) "ABSOLUTELY STATISTICAL (GUARANTEED
Whoops. The side effects reveal themselves. I'll check it out.
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: WAR TROPHIES (1.2.3) "ABSOLUTELY STATISTICAL (GUARANTEED
Addressed in the latest commit in master. I did screw up, but there's also a quirk in those two mods (MetaDoom and NTMAI) that I found while investigating. MetaDoom uses the statusbar scale, and NTMAI has forced scaling so none of the sliders work, War Trophies or not.
-
- Posts: 521
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: WAR TROPHIES (1.2.3) "ABSOLUTELY STATISTICAL (GUARANTEED
I know the status bar for NTMAI (where you can see the ammo counts) used to work, but I'm guessing the fullscreen one never did.
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: WAR TROPHIES (1.2.4) "ABSOLUTELY STATISTICAL (SEEN ON TV
OH NO NOT bugfix
Highlights:
- Changed how Lite HUD element visibility works. It's all managed via visibility flags now, with the old switch being a global ON/OFF.
New Features:
- Added support for visibility flag inversion. For example, "VF_PLR_ALL|!VF_PLR_GENRANK" will show all player stats except for Genocide rank.
Fixes:
- Fixed weapon stats' Y offset not accounting for hidden player stat elements.
- Fixed VF_PLR_PLMEDAL not doing anything and VF_PLR_GENMEDAL displaying both Genocide and Player medals.
- Fixed the hud_aspectscale commit breaking regular GZDoom scaling.
- Fixed special weapons not having an icon in non-Doom games due to missing sprites.
Other:
- Changed RenderOverlay to RenderUnderlay.
- Added HD's 7.76 reloading device to the blacklist.
- Prevent certain network events from being activated through console.
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: WAR TROPHIES (1.2.4) "ABSOLUTELY STATISTICAL (SEEN ON TV
Well yes but no. It was fixed in most cases. It's properly fixed now. In the master branch, that is. I recommend using that one anyway.Changelog wrote:- Fixed the hud_aspectscale commit breaking regular GZDoom scaling.
-
- Posts: 50
- Joined: Sun Nov 03, 2019 9:56 am
Re: WAR TROPHIES (1.2.4) "ABSOLUTELY STATISTICAL (SEEN ON TV
When I try to play with this mod enabled I get an error message where "Dictionary is expected to be JSON"
This happens even when it's the only mod in the load order.
This happens even when it's the only mod in the load order.
-
- Posts: 25
- Joined: Tue Jul 31, 2018 3:33 pm
Re: WAR TROPHIES (1.2.4) "ABSOLUTELY STATISTICAL (SEEN ON TV
Doom roguelike arsenal's hud seems to interfere with the scoreboard now.
[imgur]https://i.imgur.com/V6cCXqn.jpg[/imgur]
This is with the latest version [1.2.4]
[imgur]https://i.imgur.com/V6cCXqn.jpg[/imgur]
This is with the latest version [1.2.4]
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: WAR TROPHIES (1.2.4) "ABSOLUTELY STATISTICAL (SEEN ON TV
See the second section under "Important". https://gitlab.com/accensi/wartrophies/ ... /README.mddevlman127 wrote:When I try to play with this mod enabled I get an error message where "Dictionary is expected to be JSON"
This happens even when it's the only mod in the load order.
Fixed in master.saladofstones wrote:Doom roguelike arsenal's hud seems to interfere with the scoreboard now.
[imgur]https://i.imgur.com/V6cCXqn.jpg[/imgur]
This is with the latest version [1.2.4]
-
- Posts: 50
- Joined: Sun Nov 03, 2019 9:56 am
Re: WAR TROPHIES (1.2.4) "ABSOLUTELY STATISTICAL (SEEN ON TV
I have, but the first two issues don't reply to me and I really don't want to lose my progress. I'll just post the stuff under [Doom.ConfigOnlyVariables.Mod] and see if you can spot anything obviously wrong before I need to delete it.Accensus wrote: See the second section under "Important". https://gitlab.com/accensi/wartrophies/ ... /README.md
Spoiler:
-
- Posts: 50
- Joined: Sun Nov 03, 2019 9:56 am
Re: WAR TROPHIES (1.2.4) "ABSOLUTELY STATISTICAL (SEEN ON TV
Alright, so I deleted the progress because I could restore it due to writing it up here and I noticed the replacement stats used " \ " as a divider instead of the " / " that was in my progress. I've replaced the dividers and it works just fine now, thanks for pointing me to the config file.