Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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ArcturusDeluxe
- Posts: 62
- Joined: Sun Jun 02, 2019 5:58 am
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
Hey all! Just did a quick update that fixes an issue with map06 - if you have story texts turned off it wouldn't teleport you out of the 'safe box' in which the player usually sits while the story texts are going. Since that's pretty game-breaking I wanted to fix it quickly. Also a couple of people had confusion about how the use key was bound so I set it to E as well as mouse2, and bring up a message before the first door.
Thanks to Ozymandias, brightmaps should be coming in the next version! They're looking good!
Thanks to Ozymandias, brightmaps should be coming in the next version! They're looking good!
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Redneckerz
- Spotlight Team
- Posts: 1167
- Joined: Mon Nov 25, 2019 8:54 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.1 BETA)
I may do a write up of this on R667.Cherno wrote:You could post on DoomWorld as well, this deserves more exposition
Arcturus: This looks beyond incredible, and despite the slight reimagining, very true to the source material. Could easily be an official remake, if there ever was one.
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CeeJay
- Posts: 1467
- Joined: Sun Mar 14, 2010 2:52 am
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
Any chance of making the grenades either explod on impact or reduce their bouncing speed. I found their bouncing to be a little too much, more often than not I had one of my grenades come flying right at my feet.
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Dynamo
- Posts: 1045
- Joined: Sat Jun 07, 2008 5:58 am
- Location: Industrial District
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
This is a historic release! I have had a chance to play the first five levels on my laptop and this really feels like a blast to the past - many have tried to port this game but you good sir are the first to deliver a fully fleshed out product that will potentially act as a base for custom levels as well. Congratulations 
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Dude27th
- Posts: 145
- Joined: Sun Jun 19, 2016 11:35 am
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
I offer to this project the CD32 Music:
https://mega.nz/#!KR91VKQb!Val45keN7_6e ... z3e-86DUCU
I know that QuakeDoomNukem made a version of this before (And thank you for the music files! ^^) but I wanted to make a cleaner version in hopes that it gets merged in the main file at some point.
It's still optional and you can activate it in the "Project Osiris" options menu
https://mega.nz/#!KR91VKQb!Val45keN7_6e ... z3e-86DUCU
I know that QuakeDoomNukem made a version of this before (And thank you for the music files! ^^) but I wanted to make a cleaner version in hopes that it gets merged in the main file at some point.
It's still optional and you can activate it in the "Project Osiris" options menu
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Ozymandias81
- Posts: 2069
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
Another trippy PM sent to you ArcturusDeluxe, all brightmaps and more stuff added. IPK3 now is just 13mb-ish 
@Dude27h - That soundtrack feels great in game, I think it should be merged into the project imho, but first through a LameXP ogg conversion to reduce filesize would be the best thing
@Dude27h - That soundtrack feels great in game, I think it should be merged into the project imho, but first through a LameXP ogg conversion to reduce filesize would be the best thing
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pagb666
- Posts: 31
- Joined: Wed Jan 23, 2013 7:25 am
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
Really sweet stuff. It's a shame I'm missing the nostalgia factor, as never owned an Amiga 1200 but a 500. Tried the game briefly on WinUAE years later but played like shit xD
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Ozymandias81
- Posts: 2069
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
Get AmigaForever, run install and configure Amikit, download latest Whdload and get Alien Breed 3d installer by Psygore for it, then run the game by selecting the highest resolution and you'll be ready! You can play Quake 1-2, Doom, Heretic, Hexen, Strife, Breathless, Gloom, Rise of the Triad and Wolfenstein 3d from Amikit OS, it is fantastic and it is also free! But the one bundled with AmigaForever is enhanced (Amikit was free until 8.1) and preconfigured in a perfect waypagb666 wrote:Really sweet stuff. It's a shame I'm missing the nostalgia factor, as never owned an Amiga 1200 but a 500. Tried the game briefly on WinUAE years later but played like shit xD
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Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
I recommend FS-UAE, which auto-downloads the latest WHDLoad as-needed and has a nice online database for automatically configuring things (although for some games you'll probably wanna make your own configs - Gloom Deluxe chugs miserably for some reason). You'll still need the Kickstart ROMs, though, and AmigaForever can provide those in a legal form, so you should totally get that as well!
The floppy and CD32 versions of the games can be legally downloaded with Team17's permission from the fansite Dream17, though you may fare better with a pre-installed WHDLoad version, which shouldn't be too difficult to find online.
The floppy and CD32 versions of the games can be legally downloaded with Team17's permission from the fansite Dream17, though you may fare better with a pre-installed WHDLoad version, which shouldn't be too difficult to find online.
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Ozymandias81
- Posts: 2069
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
Yes definitely FS-UAE is amazing, I have all my games organized with it and feels waaaaay better than the old WinUae method "create config, save it, test another game", which was indeed funny but so much time consuming to get huge amount of games organized somehow.
As a little teasing about how big my Amiga collection is and how I set my games on AmiKit, here you are a nice imgur album to raise some more interest about gaming on emulated Amiga nowadays
As a little teasing about how big my Amiga collection is and how I set my games on AmiKit, here you are a nice imgur album to raise some more interest about gaming on emulated Amiga nowadays
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ImpieTwo
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
I'm really enjoying this myself. Kinda always wanted to play this and now I finally get to! seems like a pretty accurate recreation so far.
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Ravick
- Posts: 2055
- Joined: Sun Aug 22, 2010 10:59 pm
- Location: Tubarão, Brasil
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
"Red Aliens" live again! :')
Thank you very much for doing this. It is a very well done TC, and gives us the chance to experience a game that was by all means dead.
(BTW, this game's sprites had make wonder for, uh, years: why we can have support to 8-16 rotation sprites, but not to 4? Or do we and i am out of date?)
Thank you very much for doing this. It is a very well done TC, and gives us the chance to experience a game that was by all means dead.
(BTW, this game's sprites had make wonder for, uh, years: why we can have support to 8-16 rotation sprites, but not to 4? Or do we and i am out of date?)
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ArcturusDeluxe
- Posts: 62
- Joined: Sun Jun 02, 2019 5:58 am
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
Yeah, some of the monsters still do have four rotations sprites (the Worm guys and the final boss) but technically they still have 8 angles, its just that I used the side sprites for the diagonal angles. It's not ideal and if there's a way to more accurately have four rotations that would be nice. I do want to have diagonal versions of those enemies but they're a bit larger and drawing them would be extremely time-consuming. Maybe some day!Ravick wrote:(BTW, this game's sprites had make wonder for, uh, years: why we can have support to 8-16 rotation sprites, but not to 4? Or do we and i am out of date?)
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Rayman The Hedgehog
- Posts: 108
- Joined: Wed Jul 25, 2018 9:20 am
- Location: Venezuela
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)
Mah boi, can't believe you finally released this. I glad i was able to help you in this project.
Also, thanks for releasing it exactly on my birthday (March 1st)
Also, thanks for releasing it exactly on my birthday (March 1st)
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Rayman The Hedgehog
- Posts: 108
- Joined: Wed Jul 25, 2018 9:20 am
- Location: Venezuela
Re: Project Osiris - Alien Breed 3D for GZDoom (0.8 BETA)
I ripped most of the textures Breathless have so it can be a posibillityOzymandias81 wrote:Hope something for similar for Breathless will happen one day