Deathmatch Simulator (03/01/20 - Build 03.1 p4)

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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby neoworm » Tue Jan 14, 2020 4:29 pm

Can I borrow that bit of code? I would really like to learn some monsters to politely die when thrown to lava.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby Gez » Tue Jan 14, 2020 5:02 pm

The simplest is probably to have them call A_CheckTerrain regularly. Something like overriding the tick function to call A_CheckTerrain every 32 tics.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby Kinsie » Tue Jan 14, 2020 7:43 pm

neoworm wrote:Can I borrow that bit of code? I would really like to learn some monsters to politely die when thrown to lava.
Go ahead!

Gez wrote:The simplest is probably to have them call A_CheckTerrain regularly. Something like overriding the tick function to call A_CheckTerrain every 32 tics.
I don't know how A_CheckTerrain works exactly because it's native, but the wiki suggests it only works with two specific sector specials, while DM Sim's implementation handles custom UDMF sector damage amounts and intervals by getting the data from the sector itself.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby Trex8210 » Thu Jan 30, 2020 8:53 am

Hey is this mod compatible with GZDOOM 4.1.3?
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby wildweasel » Thu Jan 30, 2020 10:22 am

Trex8210 wrote:Hey is this mod compatible with GZDOOM 4.1.3?

Try loading it. If it needs a newer version, it'll tell you.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby Captain J » Sun Feb 02, 2020 12:51 pm

AWWWW i can't play this mod with Skulltag!! DDDDDD:

... Joke aside, this is exactly i enjoyed in skulltag's very own deathmatch. But with unique and distinctive cast and the weapons. Also am i seeing some special encounters like Duke, Chubbs and Cyberbaron as well? They sure take a lot of punishment! Very impressive work.
Spoiler: And mind if i tell ya some feedback and suggestions?
So that's about it. I would like to see more of retrospectively radical custom DM maps. This whole experience made me wanna play Skulltag once again!
Last edited by Captain J on Sat Feb 22, 2020 3:43 am, edited 1 time in total.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby PatCatz2004 » Sat Feb 22, 2020 1:05 am

uhm Kinsie, I needed your help. whenever I download the latest release, it always ended in z, and I only downloaded an empty winrar archive. this is true with both Juvinelle Power Fantasy and Metadoom.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby Captain J » Sat Feb 22, 2020 3:51 am

Ended with Z? What do you mean? You mean the download link doesn't work? Because it does work. I can download the file without a problem. Google Chrome is not really acting weird this time.

Also Winrar? Have you also tried another unzipping program such as 7-Zip? It unzips the file perfectly.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby Kinsie » Sat Feb 22, 2020 3:55 am

My mods are released as 7-Zip archives. Use that, it's great.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby Doommaniac2004 » Thu Apr 09, 2020 3:14 am

Can you release a delta touch compatible version?
Pls
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby wildweasel » Thu Apr 09, 2020 8:41 am

Doommaniac2004 wrote:Can you release a delta touch compatible version?
Pls

You may need to set Delta Touch to use a "dev" version of GZDoom in order to make newer mods work. If it still does not work, then go tell Beloko to update the "dev" version to a newer build.
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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

Postby Kinsie » Thu Apr 09, 2020 9:07 am

I cannot guarantee Delta Touch support for any of my mods, as I don't use an Android device and as such cannot test my mods on that platform. Sorry about that!
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