markanini wrote: Rachael wrote:
markanini wrote:If other solutions are available that's great. It's amazing that the efforts of reverse engineering surpassed the need for source code for running Build games in OS environments.
I think it's more that in general, across this community, you'll likely find the sentiment towards the idea of actually cooperating with Gearbox even with something as small as this to be a slight, um ... small bit unsweet, to say the very least. And that's all I want to say about that.
I understand that very well, believe me. I mean there's always a people that wish to hold grudges indefinitely. At the same time, if by chance
things took a turn toward agreeable terms and giving back to the community, who would say no in their right mind?
Emphasis mine. Assuming Gearbox (and thus Randy Pitchford) is going to be any lenient on opensourcing WT or atleast make its True3D render code public is preaching to a choir that never existed.
You have to understand, the reason why Gearbox is near-universally disliked is because there is very little leeway they allow themselves with the community. This is most apparent with the unfinished Duke Nukem Forever 2001 build. You can read the Duke4 thread and see how the dices are thrown.
In other words: There has to be an incentive
for Gearbox to go forward with what you would want to see.
In the case of DNF's 2001 build, that incentive is (mostly) money related. In WT's case, there is simply no incentive for them to go ahead with it: WT is a product for sale, why would you want the code? Gearbox's modus operandi does not think about such concerns. That is ofcourse their perjorative and one they can perfectly align themselves with (as they have done so). Towards the community however, its a less than stellar position to have, and its (partially) why Gearbox in general in regards to Duke is not in the greatest standing.
What if we play their game. So we're just be asking for something small in the scope of non-commercial usage. No one cares, right?
So let's make a ridiculously huge ask, a full source code release. Obviously that will get a hard no, from there we will have caught the attention of some higher ups and as negotiations reach a close we wont leave empty handed. This can't go through Karen at the front desk, that's how the legal team gets involved usually.
That is obviously not going to work, for more ways than one. Since you already have admitted on a public forum that you would consider attempting something like this, how do you think the legal team is going to look at it? They can do some good assumptions based on that post alone, if they even care as much as looking at it.
That's not how legal matters work - Far from it.
Nash wrote:WT has extra render features that Raze doesn't have yet - coloured dynamic lights, (and if I'm not mistaken) true colour textures?, SSAO, normal maps.
I believe these are courtesy of their touted True3D
mode which includes several advanced rendering features. In PR its listed as a true 3D engine, but who knows.