whattheroguemonk wrote:the way the robots fall slowly behind is there a way to tweak that?
I already told you. Ion damage in Rampancy is set to white. The Ion Blaster in the Star Wars mod does Ion damage.openroadracer wrote:Yeah, I get that. But the main question is Why did the Ion Blaster put up white numbers, but the Repeater Gun blue numbers, if the Ion Blaster is the one that's dealing the EMP damage, not the Repeater Gun?Yholl wrote:Robots take extra damage from Ion and EMP damagetypes, and have a unique death if destroyed by them.
It was never designed to act like an Arch-vile, nor intended to do so. And your last statement is incorrect, the only time it ever isn't trying to heal something is if there's no other robots, or you got right up in its grill. It doesn't like that at all.sotenga wrote:However, I do have a gripe, and it's one that might get me dirty looks, but the Arch-Vile replacement is WAY too easy to deal with. It's slow, its attack is nowhere near as threatening as regular Archies, it's not very aggressive, it seems slightly less durable, and even if it's able to repair other robots, its sluggishness doesn't seem conducive to its medic powers and it doesn't seem to prioritize its healing duties.
Also the fact that maps set themselves up with Arch-viles as OH CRAP moments makes their entrance absolutely hilarious and I love it.
I might increase their speed when they've detected something to repair.sotenga wrote:Perhaps make it a bit faster, a bit tankier, give it a more powerful projectile, and/or make its healing powers more potent.
I am definitely not increasing their healing capacity, it's extremely high at max difficulty. A tanky robot like a Maintenance Bot with one of these behind it might as well be nigh invincible.
I won't increase their combat ability either, they are not combat robots.