Widescreen modding?

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sinisterseed
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Re: Widescreen modding?

Post by sinisterseed »

*speaks in Wang voice* I love the shuriken.

Heh, okay, that's a new one, somehow I never managed to notice this before, probably because they're thrown so fast. I definitely can't unsee this now :V .
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Graf Zahl
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Re: Widescreen modding?

Post by Graf Zahl »

lowskill. wrote:*speaks in Wang voice* I love the shuriken.
The darts are cooler! :mrgreen:
Funny that they included both assets in the game data and made the differentiation through code. I would have expected they just do an asset replacement for the British version.
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Re: Widescreen modding?

Post by Rachael »

That's odd - perhaps it was the path of least resistance for them?

Rather than repackaging the entire game, just change the executable instead?
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Re: Widescreen modding?

Post by Graf Zahl »

Well, it means that now we have the ability to make it an in-game option and offer both.
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Re: Widescreen modding?

Post by Dynamo »

On the subject of widescreen graphics: it should be noted that BuildGDX comes prepackaged with widescreen weapons for Duke Nukem 3D. It might be worth checking out the license in regards to those graphics, as making them from scratch would be a lot of time and effort.
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Re: Widescreen modding?

Post by Graf Zahl »

Would anyone here object to moving this topic to the public forum?
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Re: Widescreen modding?

Post by Rachael »

No objections here.
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Nash
 
 
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Re: Widescreen modding?

Post by Nash »

Go right ahead.
Last edited by Nash on Wed Sep 16, 2020 12:31 pm, edited 1 time in total.
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Re: Widescreen modding?

Post by Redneckerz »

A private forum, eh?
I see some personal goals for myself... :twisted:

Thanks for opening this to the public!
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Re: Widescreen modding?

Post by Phredreeke »

If you want to use the widescreen weapons I did for RedneckGDX (the TNT and alien arm gun from what I can recall) you have my blessing to do so. Most of the others were made by Dzierzan and a few by fgsfds.

Dzierzan also made some widescreen sprites for Powerslave which I included in my upscale pack for that game.
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Re: Widescreen modding?

Post by Graf Zahl »

Ok, it'll be a bit of work getting a list of all contributors and ask them for permission.
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Kinsie
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Re: Widescreen modding?

Post by Kinsie »

I threw this together earlier today real quickly, but the engine cropped it on the sides to maintain a 4:3 aspect ratio for that screen.

Image
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Re: Widescreen modding?

Post by Graf Zahl »

I'll play around with it when I'm back home.
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Re: Widescreen modding?

Post by Phredreeke »

Are you defining it as texture or tilefromtexture?
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Re: Widescreen modding?

Post by Kinsie »

Phredreeke wrote:Are you defining it as texture or tilefromtexture?
Tilefromtexture. It loads (I scribbled on it to check), it's just cropped at the sides.

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