Rampancy is a robot-themed monsterpack for GZDoom, designed for maximum compatibility with weapon mods and mapsets.
Special thanks to Cherno for their amazing robot model-to-sprite conversions, without which this mod wouldn't exist.
DOWNLOAD
2.1
CHANGELOG
This mod will run on GZDoom 2.1.1 and above!
Feel free to use whatever version you like.
Compatibility with:
- DoomRL Arsenal
Final Doomer
LegenDoom/Lite
Guncaster
Hideous Destructor
Doom Delta
Lambda
Xim's Star Wars Doom
Samsara
Psychic
Metroid Dreadnought
Booster
It Just Works with
- High Noon Drifter
Ironclad
Cola 3
Doom Incarnate
- -= DESCRIPTION =-
- There are no hitscan attacks, all bullets from robots are projectiles.
There is no infighting at all, but all enemies can injure each other no matter their type.
Damage is semi-static. All damage varies by 2, giving values like 13-17 damage.
Projectiles are faster than vanilla Doom, but do far less damage due to low values and minimal randomization.
Robots that fire physical projectiles have limited ammo, exhausting that ammo will force them to either rely on other attacks or power down.
Enemies set to Ambush in maps will have different behaviour, usually lying in wait ready to attack.
Many menu options to customize things like item drops or cosmetic options.
A difficulty option in addition to normal Doom skill levels, which gives robots more dangerous behaviour or abilities.
A wider variety of enemies than standard Doom, but with no randomized spawns whatsoever.
Public Discord for those interested.
Interested in donating to give me a drink or two?
My Kofi page, a website that lets you easily donate to people.