I think these water animations are very "fluid".
sorry.
GAA1992 wrote:Somehow this don't work for me
It starts flickering, like the animation doesn't finish, and starts over on a different position. Could it be my GZDoom?
drfrag wrote:i guess that's becouse my card doesn't support shaders and we're using software warping.
Rachael wrote:That is hard to do in GZDoom, but it is great when you pull it off. There's two ways: overlaying the textures with the TEXTURES lump or using stacked sectors to fake it.
Rachael wrote:That is hard to do in GZDoom, but it is great when you pull it off. There's two ways: overlaying the textures with the TEXTURES lump or using stacked sectors to fake it.
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