Autoload Edition (Episode-Ready Conversions)

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Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Thu Jan 02, 2020 1:37 pm

Sooo, funny story. I like fanmade sequels and conversions. A lot. Probably to an unhealthy extent. So, for the sake of convenience, I've converted a few to be autoloaded with IWADs! (With permission from the leaders of said projects, of course.)

(This list is spoilered for space.)

D64D2 - Autoload Edition

Spoiler:


TNT: Revilution - Autoload Edition

Spoiler:


Double Impact - Autoload Edition

Spoiler:


Installation:
Simply extract the wads of your choosing to your autoload folder, and add the path to your GZDoom configuration file, under. Once done, select the appropriate episodes from the episode list when starting a new game. Done.

Your config should look something like this:
Code: Select allExpand view
[doom.id.doom2.commercial.Autoload]
Path=C:\Doom\autoload\D64D2_AE.wad

[doom.id.doom2.tnt.Autoload]
Path=C:\Doom\autoload\TNTR_AE.wad

[doom.id.doom1.ultimate.Autoload]
Path=C:\Doom\autoload\dbimp_ae.wad


As usual, let me know if there are any bugs or problems with these builds.
Last edited by silentzora on Sun Mar 22, 2020 5:28 pm, edited 7 times in total.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Mon Jan 27, 2020 12:49 pm

Added conversion of TNT: Revilution to OP, with permission from Jaws in Space (TNTR project lead). Enjoy!
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Re: Autoload Edition (Episode-Ready Conversions)

Postby Agitatio » Mon Jan 27, 2020 1:22 pm

Those are neat! Have you thought about making them compatible with WadSmoosh?
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Mon Jan 27, 2020 1:22 pm

Agitatio wrote:Those are neat! Have you thought about making them compatible with WadSmoosh?

I'm not 100% versed on how WadSmoosh works, so I'd have to look into it a bit more to have an answer for that question.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby Agitatio » Mon Jan 27, 2020 1:37 pm

silentzora wrote:I'm not 100% versed on how WadSmoosh works, so I'd have to look into it a bit more to have an answer for that question.

Just to clarify, I didn't mean smooshing your stuff here through WadSmoosh. Just merely autoloading them with doom_complete.pk3. GZDoom config has autoload fields for WadSmoosh (doom_complete.pk3).
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Mon Jan 27, 2020 3:22 pm

Agitatio wrote:
silentzora wrote:I'm not 100% versed on how WadSmoosh works, so I'd have to look into it a bit more to have an answer for that question.

Just to clarify, I didn't mean smooshing your stuff here through WadSmoosh. Just merely autoloading them with doom_complete.pk3. GZDoom config has autoload fields for WadSmoosh (doom_complete.pk3).

I suppose that would work. All I can say is try it out and see if it works.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby Nems » Mon Jan 27, 2020 10:35 pm

Yaaaaaaasssssssss! Double yas for the Revilution conversion! I'll give these a shot as soon as I'm able to provide feedback. <3
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Re: Autoload Edition (Episode-Ready Conversions)

Postby Agitatio » Tue Jan 28, 2020 11:50 am

silentzora wrote:I suppose that would work. All I can say is try it out and see if it works.

Both seem to be "working". They do show up in the list correctly and do start up.
D64D2 should be fine I think. It uses doom2.wad and it's own resources right?
Does TNT have any unique resources that TNTR depends on?

Both of them give one warning in the console by the way. Even with default IWADs.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Tue Jan 28, 2020 11:56 am

TNTR requires some textures found in TNT, so yes, it's ideal to run it with TNT. If you run it with Doom 2, you may find that some walls are missing textures.

Can't fix errors if you don't post what the errors say. :P
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Re: Autoload Edition (Episode-Ready Conversions)

Postby Agitatio » Tue Jan 28, 2020 12:08 pm

silentzora wrote:TNTR requires some textures found in TNT, so yes, it's ideal to run it with TNT. If you run it with Doom 2, you may find that some walls are missing textures.

Guess D64D2 works fine with WadSmoosh IWAD, but TNTR would require some changes.

silentzora wrote:Can't fix errors if you don't post what the errors say. :P

Yeah, sorry. Thought you'd see them yourself as they pop out even when I load them alone.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Tue Jan 28, 2020 12:21 pm

Agitatio wrote:Yeah, sorry. Thought you'd see them yourself as they pop out even when I load them alone.

Fixed.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby NeonLights95 » Sun Feb 02, 2020 11:43 am

Looking impressive!
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Re: Autoload Edition (Episode-Ready Conversions)

Postby Agitatio » Wed Feb 05, 2020 1:52 pm

D64AE replaces console background. Think you can fix that?
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Re: Autoload Edition (Episode-Ready Conversions)

Postby silentzora » Wed Feb 05, 2020 1:53 pm

Agitatio wrote:D64AE replaces console background. Think you can fix that?

I can. I felt like leaving it alone, but if it's a problem, I'll change it.
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Re: Autoload Edition (Episode-Ready Conversions)

Postby Agitatio » Wed Feb 05, 2020 3:04 pm

silentzora wrote:I can. I felt like leaving it alone, but if it's a problem, I'll change it.

It's not a big deal, but to me not having it feels more in-line with purpose of this project. Especially if you make more of these down the line.
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