A: Program for both viewing and generating Byte Map Fonts (abbr. BMF) and Lump Fonts (extension is .LMP).
It's intended for the newest generations of Doom ports including ZDoom, GZDoom and Zandronum. Works in pair with SLADE.
A: Which version is actual?
Q: Actual version is Doom Font Genesis V1.7.5 - WARDEN.
Q: Which modes program has?
A: It has viewing mode without editing and creator mode for creating font
using some installed font on the OS as a base.
Q: Alright, can you give me some help and tips about it?
A: Help is not too much verbose but gives some information. Check program Help.
The main tip is that only small subset of fonts can by synthesized
and even smaller subset will look good in the game.
Q: What programming language was used to made this?
A: Program is written in Java 1.8.
Q: Is program open or closed source?
A: I decided to make it open-source for the benefits and good for all of us.
Download link:
http://www.mediafire.com/file/b6n3uog5q ... EN.7z/file
Source code link:
https://github.com/ErmacMKIII/DoomFontGenesis
Screenshots of current version 1.7.5 - WARDEN (click to load it and use the new tab):
LOAD EXISTING DOOM FONT:
Spoiler:
Spoiler:CREATE FROM PREEXISTING FONT:
Spoiler:
Spoiler:Youtube video (done for older version 1.7.1 - STONEWALL):
Any questions about the program and how to use it, any critique if you have, feel free to write it. Good luck fellow Doomers!