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A somewhat french-based weaponset mod. Tight arsenal with emphasis on good feels and not breaking the wad balance too much. Slide around by pressing crouch to dodge projectiles and hack away with your trusty fireaxe L4D style, just be aware of breaking the map flow or getting stuck in a decorative acid pit. Now on GitHub: https://github.com/lightrow/vidoom/releases
Latest snapshot: https://github.com/lightrow/vidoom/arch ... elease.zip
google drive link is still up but is not updated anymore, contains version 1.10.5 at the moment: GDRIVE
don't forget to bind a key to grenade throwing
Note: There are two hud variants, one with scaled fonts and one with non-scaled. If the scaled variant doesn't look right on your monitor, try changing it to non-scaled in options ( set "Use old HUD" to off ), or play around with hud scaling options
gameplay vids:
https://www.youtube.com/watch?v=c9vRqy2ACL0
Spoiler: Screenshots
[imgur]https://i.imgur.com/7bNuUTE[/imgur]
[imgur]https://i.imgur.com/3PJwCDq[/imgur]
[imgur]https://i.imgur.com/WTK0hMI[/imgur]
[imgur]https://i.imgur.com/o3tjlaW[/imgur]
Spoiler: ChangelogCode: Select all
1.00 - initial release 1.01 - law-12 autoreload toggle - swap famas and shotguns slots 1.02 - wrathsphere replaces chainsaw, gives 100 rage but no health 1.03 - add missing rocket launcher rockets scorch decal 1.04 -fixed BFG not returning to the original pitch and angle after firing ( now playable with mouselook off ) 1.05 -remove font scaling to fix hud-scaling induced issues. Looking for a workaround to use Major Cooke's DrawStringScaled function with hud scaling. 1.06 -bring back hud font scaling and add an option to toggle it on and off in settings -change bulletracers to be less annoying when playing with enabled frame interpolation 1.07 -add an option to swap LAW and TTN shotgun spawns. It's not possible to swap shotgun slots dynamically though, so bear with it, or swap them manually in the code\\ 1.08 - goodbye FAMAS, hello FN Minimi 1.09 - Restore bfgball 100 impact damage 1.10 - add option to disable crouch slide 1.10.1 - grenades, 2 from start, 1 from backpack, 3 max. No quick throw, and no plans to add it. - tweaked weapon feedback - new teleport FX - buffed ttn damage and penetration - 4 shells from dropped shotguns - fix bfg not firing towards the center of crosshair due to recoil - fix some missing/bad GL definitions 1.10.2 - dynamic light muzzleflashes - fix SPAS muzzle flash state wrong jump value when tracers are disabled 1.10.3 - balance! - SPAS: reduce firerate, reduce damage, reduce spread, increase loaded shells amount to 8, add "Unload" altfire to unload all loaded shells - TTN: increase damage, speed up reloading, change animation a bit - Disable shotgun swapping. SSG is now TTN, Standard is now SPAS. - Nades: reduce damage. Did i say no plans to add quickthrow? Forget that, just bind the button in menu. - Pistol: reduce damage - Chaingun: reduce damage - Bazooka - reduce impact damage - Add pistol start option to settings 1.10.4 - update puffs ( based on AeniPuffs ) - remove obnoxious TTN hitsound 1.10.5 - GORE! SmoothDoom's JuicyBlood meets NashGore's amazing gib sprites. Nowhere near as complex as NashGore, a much more primitive alternative built from scratch just to give a nice touch of bloody limbs to axing. Doesn't replace monsters, which means the on-hit blood sprites are still red, but the gibs will be of proper color for vanilla monsters. 1.11 Nerf some things, bring back shotgun swap - starting the map with fullauto weapon (both pistol and spas) that mows down packs of mobs is OP and not in line with original vision. 1.12 Gib janitor should allow playing big maps with gore enabled without tanking the framerate. Shells/casings - todo 1.13 Machreaper, Tachometer, quick melee
Spoiler: CreditsCode: Select all
Smooth Doom - some puffs - some doom64 ssg intermittent reloading sprites - pistol hand - water splashes - bullet casings - inspiration ( this whole thing started as a personal edit of smooth doom ) Demonsteele - sword puffs and decals High Noon Drifter - shrapnel sprites Final Doomer - some sfx ( backpack, map, radsuit ) Beautiful Doom - tweaked bullet tracers BDLite - floor fire column and smoke id - some doom3 sfx, plasmarifle model as reference for plasmarifle valve + gamebanana community - some weapon sfx sketchfab contributors - lots of reference models for item and weapon sprites pond5 - some sfx bethesda - voice acting DaZombieKiller + vsonnier - footsteps module, zscriptified pfenh - explosions naku-naru - gunsmoke AeniPuffs - tweaked bullet puffs Evilternity - DBIGFONT for hud Nash - epic gibs sprites tools used: SLADE, Photoshop, Audition