Smooth Weapons Enhanced [v3.2.1]
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Version 1.32 retro upload
I didn't bother trying to search through my archives since I am almost sure I don't have these files any more. But you remind me to store old versions for purposes like this. Time to start with it!
That being said, I used the powerful Wayback Machine and got the old files from Nov 2016 like that. They are attached below. Please note that the mod still used separate files back then, pk_anim1 for normal gloves and pk_anim2 for black gloves. Those were the days!
That being said, I used the powerful Wayback Machine and got the old files from Nov 2016 like that. They are attached below. Please note that the mod still used separate files back then, pk_anim1 for normal gloves and pk_anim2 for black gloves. Those were the days!
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
Amazing, thanks NightFright!
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
The alignment of the plasma rifle firing is off.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
Alignment, as in the sprite offsets? I'll take a look and try to fix it, thanks for the feedback.Scuba Steve wrote:The alignment of the plasma rifle firing is off.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
If someone makes a PR with optional Accurate Weapon Firing, will it be accepted?
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
That seems like it involves rather extensive code-work... feel free to do the PR if you want, but I'll probably have to assess it more carefully than the last one you sent (which was a very simple change :)).
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
https://github.com/NightFright2k19/perk_enhanced/pull/2
I should review it tomorrow myself, too, when I have a clearer state of mind.
I should review it tomorrow myself, too, when I have a clearer state of mind.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
A couple of comments so far from a quick cursory glance:
1) Mixins aren't in the official version yet, so if this gets merged, a new release shouldn't be put out just yet.
2) You named some variables _ ... there is an internal GZDoom struct with the same name, although you don't get any errors now, I think you should use a better name?
1) Mixins aren't in the official version yet, so if this gets merged, a new release shouldn't be put out just yet.
2) You named some variables _ ... there is an internal GZDoom struct with the same name, although you don't get any errors now, I think you should use a better name?
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
1. Yes, I understand. Common base is inaccessible for these weapons, so mixins are the only way to prevent code duplication. And I also wanted to finally try them out 
2. Renamed _ variable.

2. Renamed _ variable.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
Hi Nash & m8f,
Would you consider integrating the quicker weapon switch & removal of firing delays into this, from viewtopic.php?f=43&t=38235&start=30#p1125484 ?
This in combination with more responsive weapons would make one fine mod IMO.
EDIT: My bad, the latest version has the responsiveness improvements already in judging by the changelog and the duscussions here.
Would you consider integrating the quicker weapon switch & removal of firing delays into this, from viewtopic.php?f=43&t=38235&start=30#p1125484 ?
This in combination with more responsive weapons would make one fine mod IMO.
EDIT: My bad, the latest version has the responsiveness improvements already in judging by the changelog and the duscussions here.
Last edited by bLUEbYTE on Fri Dec 27, 2019 5:17 am, edited 1 time in total.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
That is already an option though.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
Then enjoy!
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
Just to let you know the super shotgun animation appears to be missing frames.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
Sprites look wrong when played with WADs that have custom palette. Can that be fixed?
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]
Probably, if they are converted properly to Doom palette via Slade. Will take a look.