Operation: Arctic Wolf Redux
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: Operation: Arctic Wolf Redux
this looks neato are you planning on doing astrostein and rheingold too?
Re: Operation: Arctic Wolf Redux
Doubtful. I'm not really a fan of the level design of those two.
Re: Operation: Arctic Wolf Redux
Just played through this one, I really didn't like the first two levels but after that I thought it was really good... although also the grayest doom mod I have ever seen =P
In the opening post there's talk of a map 31, but if I didn't count it wrong the first episode was 18 levels and the second one only a single level, did I miss something here?
In the opening post there's talk of a map 31, but if I didn't count it wrong the first episode was 18 levels and the second one only a single level, did I miss something here?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49245
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Operation: Arctic Wolf Redux
No. The second episode is MAP31.
In the original it was a hidden bonus level.
In the original it was a hidden bonus level.
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: Operation: Arctic Wolf Redux
Currently playing it and I am having a lot of fun - it's a blast to play the already well known Arctic Wolf with so many new additions and improvements. Very good and high quality work in the spirit of the original. During my playthrough so far I have found a few things:
- The grenade generates these fuzzy zdoom-style rocket trails, looks out of place if you ask me
- Backtracking is still a problem, for example in the second Canyon map (hit a switch, backtrack to the gate) or in MAP13 (picking up the gold key and getting to the gold door), I know it's how Laz built the map but it's simply annoying.
- I missed a bit of falling snow
Re: Operation: Arctic Wolf Redux
Ah that explains it. Also explains why that map is populated by just boss enemies =PGraf Zahl wrote:No. The second episode is MAP31.
In the original it was a hidden bonus level.
- ZikShadow
- Posts: 610
- Joined: Wed Jul 13, 2016 1:43 am
- Location: Could be the chair, the floor, or the bed.
Re: Operation: Arctic Wolf Redux
Cobbled up a gameplay wiretorn version that can be played with gameplay mods. Took me a while, since I had to add all the replacer stuff to their own ids and then go through all the maps replacing everything manually. Didn't touch some of the custom monsters, just in case, though I did add some of the old roster along with various items to account for the different kinds of mods people might load in. I also had to flag actors map-by-map to be coop playable, that was fun. Also found a bug in Map19/Shark Farm where the 4 ladders in the first shark cages had unknown script 0 errors, fixed those in this version. I imagine there's still stuff I could miss, but the fact that it works well enough with Hideous Destructor (a mod that changes a lot) for the whole 2 parter + Das Boot run gives me enough confidence to release this.
DOWNLOAD
I should note though that I did have to change enemy placements in map17 and map21 due to memory leaks, atleast when played with HDest. I'm not sure what exactly did it, but removing all the enemies and peppering in new ones does seem to work. Pardons for any inconvenience.
DOWNLOAD
I should note though that I did have to change enemy placements in map17 and map21 due to memory leaks, atleast when played with HDest. I'm not sure what exactly did it, but removing all the enemies and peppering in new ones does seem to work. Pardons for any inconvenience.