LegenDoom [2.8.3] - LDL [4.2]

Projects that alter game functions but do not include new maps belong here.
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tsukiyomaru0
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Re: LegenDoom [2.6] - LDL [3.1]

Post by tsukiyomaru0 »

Is it supposed to generate invisible monsters? I mean: 100% invisible monsters. 'cause that's quite... Bad.

PS.: On note, some weapons are mislabeled (like a Legendary Super Shotgun labeled as a Legendary Melee Weapon when you pick it up) and it would be nice to have the option to see the full weapon card on pickup, since it is easy to forget what some effects are.
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Viscra Maelstrom
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Re: LegenDoom [2.6] - LDL [3.1]

Post by Viscra Maelstrom »

you can bind a key in the controls menu, which brings up a screen showing all the weapons you have that you can look through with the movement keys. if they are legendary, it tells you what the effect does.
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tsukiyomaru0
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Re: LegenDoom [2.6] - LDL [3.1]

Post by tsukiyomaru0 »

Yeah, I learned of that later, but it shows a menu and I don't think it stops the action, so if you need to take a time and look what weapons you have...
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Yholl
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Re: LegenDoom [2.7] - LDL [3.1]

Post by Yholl »

2.7 is out, with bugfixes and enhancements!
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Quake161
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Re: LegenDoom [2.7] - LDL [3.1]

Post by Quake161 »

Thanks, Yholl.
AvzinElkein
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Re: LegenDoom [2.7] - LDL [3.1]

Post by AvzinElkein »

I dunno if this is important enough, but when running it on GZDoom 4.3.3, I got red errors:
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Sgt. Ham
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Re: LegenDoom [2.7] - LDL [3.1]

Post by Sgt. Ham »

Is the upgrading pistol not supposed to have an increased fire rate when fully upgraded?
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Yholl
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Re: LegenDoom [2.7] - LDL [3.1]

Post by Yholl »

AvzinElkein wrote:I dunno if this is important enough, but when running it on GZDoom 4.3.3, I got red errors
Harmless, but is fixed for the next update.
Sgt. Ham wrote:Is the upgrading pistol not supposed to have an increased fire rate when fully upgraded?
It does, just like the other upgrading weapons.
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Quake161
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Re: LegenDoom [2.7] - LDL [3.1]

Post by Quake161 »

I kept getting a weird issue while playing Legendoom 2.7 and Lite. After playing for awhile, it starts to hiccup. I usually play LDL with DRLA and i've had to revert back to LDL 2.0.
Using LZdoom, if wondering.
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Sgt. Ham
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Re: LegenDoom [2.7] - LDL [3.1]

Post by Sgt. Ham »

How do I spawn a Legendary enemy from the console? Is there a tag I have to put in?
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Yholl
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Re: LegenDoom [2.7] - LDL [4.0]

Post by Yholl »

LegenDoom Lite has been updated!

Check the changelog for the list of goodies!
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comet1337
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Re: LegenDoom [2.7] - LDL [4.0]

Post by comet1337 »

Yholl wrote:Added compatibility with Hideous Destructor
i have fear in my heart
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Captain J
 
 
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Re: LegenDoom [2.7] - LDL [4.0]

Post by Captain J »

HD is sure getting a lot of fame as it used to me, as it should!
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Deon
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Re: LegenDoom [2.7] - LDL [4.0]

Post by Deon »

Hello, is there a better description of various options? I find loot drops to be too frequent, but I dont want to disable rare item drops from normal enemies. Is there a way to tweak % of item drops?
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SiFi270
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Re: LegenDoom [2.7] - LDL [4.0]

Post by SiFi270 »

I was using LDL with DRL weapons and monsters, and the legendary monsters don't actually seem to be dropping any rewards. At first I thought it was an issue with the latest GZDoom but the same thing happened when I switched to ZDoom 2.8.1.
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