NightFright wrote:glitches that only happen if you use mods that alter sprites (which I cannot fix)
Ah, no worries. I know that WolfenDoom ain't exactly a mod made for gameplay mod compatibility in the first place, I'm just goofin' and having fun with what works.
I imagine one could make something like that by converting the decorations and props with whole new entities that doesn't use Doom's sprite naming scheme and replacing the monsters DEH triggers with map-based flags so one could finish maps even with custom enemies, but that sounds like one heck of a remodding job. No complaints or arguments there.
Unrelated to the cool fixup job you've done here, some of the maps in this pack are pretty poor in quality. Copy pasted sections, mandatory secrets for progression, new gameplay mechanic out of nowhere like Rheingold 2's arbitrary crate/vent climbing, egregious backtracking, and such. Portal particularly strikes me as pretty bad play-wise. Others play better, fortunately, so it's not all acid rain on the parade. Glad to finally experience this old relic everyone seems to like.