1. That's intentional so the players won't flip over for dying on every cornerdard22 wrote:1.Why no one can kill me? Health just drops to 1.
2.Any plans for others languages support?
3.Would be nice to change the enemy's reaction for more time to type against hitscaners.
GamingMarine wrote:This is pretty cool! Reminds me a lot of The Typing of the Dead.
Thanks!UnbornDecay25 wrote:
ZikShadow wrote:A possible alternative, a score kind of deal with the health. Something like 100HP having the highest multiplier everytime you kill something and 1 having the least, encouraging players to do their best if they want the highest numbers but not getting them frustrated due to not being able to do complex dodges and stuff. Though I guess you have to get a score implementation done in the first place to possibly do any of that. Just throwing ideas for now, I suppose.
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