Discovered while fixing this bug.
Same file sample.
While sampling Y-data seems to work just fine, sampling X data does not. It always samples one column of the sprite (the center?).
Furthermore, the texture resize system seems to bork it even further.
[4.2.x] Wallsprites do not sample texture data correctly
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Re: [4.2.x] Wallsprites do not sample texture data correctly
https://www.dropbox.com/s/tbyujjqpw2sj5 ... .ipk3?dl=0
I'll work on getting some sort of minimal example ready so you don't have to constantly download a huge 47MB file. This was discovered during the development of a project of mine which makes extensive use of wall sprites.
I'll work on getting some sort of minimal example ready so you don't have to constantly download a huge 47MB file. This was discovered during the development of a project of mine which makes extensive use of wall sprites.
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Re: [4.2.x] Wallsprites do not sample texture data correctly
LZDoom was not affected by the crash but it's affected by this bug. The legacy branch still crashes after the fix. Edit: and master.
Last edited by drfrag on Fri Oct 04, 2019 5:52 am, edited 1 time in total.
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Re: [4.2.x] Wallsprites do not sample texture data correctly
But did they work in ZDoom? Is there a simple test wad out there?
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Re: [4.2.x] Wallsprites do not sample texture data correctly
They never worked in software. Here's a minimal example, i've tried 3.1.0a and they were broken. Graf fixed the crash then and it came back later.
viewtopic.php?f=7&t=56537
DECORATE version:
viewtopic.php?f=7&t=56537
DECORATE version:
Code: Select all
actor bluh:techlamp{
+wallsprite
}