Major Cooke wrote:You mean the crosshairs? You can turn those off in the D4D options menu. I always play with GZDoom's crosshair on personally. Also, all of them are aligned just fine. If you mean the Baron of Hell's, that's on purpose. It was set to the side because it's an indicator that he throws with the right hand.
As for the demon blood edges, I made them centered. They may still clip a little over the sides but at least its even now.
Spoiler:
Major Cooke wrote:@MaxRideWizardLord: What resolution are you playing on?
Major Cooke wrote:The same way you use Doom 2016's grenades. Flame belch is a "grenade" utility. You can switch to it like the grenades. Check your keybinds. I really need to rename them...
Major Cooke wrote:MaxRideWizardLord: How much ZScript do you and your friend know? There is a lot to unpack here in terms of explanation.
Actually... How familiar are you with object oriented programming?
Do you know:
- what event handlers are and how to use some of their functions like WorldThingSpawned?
- how to use dynamic arrays?
Major Cooke wrote:Deybar: Yes, you can use the code, but you may find it's more involved than just D4D's code by itself.
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