A: A lesser interactive program for font generation since GZDoom transitioned to new font formats and Unicode.
A: Which version is actual?
Q: Actual version is Doom Font Genesis V1.0.2 - KOREANS.
Q: Alright, can you give me some help about it?
A: Help pretty much explains how to do it.
You choose how your font wants to look like.
If you don't want to create yet but test you choose preview.
When ready you choose "Output Directory" and click "GO".
"STOP" terminates generating job.
PK3 file waits you where you chosen to be.
Q: How to include the resulting .pk3 file in GZDoom?
Put the <archive_name>.pk3 file in your GZDoom directory.
Then in your GZdoom .ini file you need to write under [Global.Autoload]
Path=./<archive_name>.pk3
Q: What programming language was used to made this?
A: Program is written in Java 1.8.
Q: Is program open or closed source?
A: I decided to make it open-source for the benefits and good for all of us.
Download link:
http://www.mediafire.com/file/uuxk6w8yy ... NS.7z/file
Source code link:
https://github.com/ErmacMKIII/UnicodeDoomFontCreator
Screenshot:
Spoiler:*Note 1 - Console Font won't work and this is known issue. Because GZDoom demands proper naming convention and font sheets;
but in this program for each character PNG format was used.
*Note 2 - For previous versions of GZDoom which supports font in lump and bmf format; in addition to ZDoom and Zandronum use Doom Font Genesis.