Telsa SMG
(Fire) Plasma Projectiles: Shoots a stream of weak electricity that pulls the user forwards.
(Alt-fire)Tesla Taser: Build-in tesla blades release a powerful continuous shock attack at melee range.
Particle Splitter
(Fire) Energy Pellets: Fires a spread of projectile pellets. Damage reduces slightly after a set distance.
(Alt-Fire) Particle Cone: Fires a single pellet. Reactivate to detonate it into a spread of pellets similarly to the Primary fire, but increased damage
(Alt-Fire) Half-Life Slug: Fires a single slug with strong damage falloff. If it kills an enemy, it decays in a violent explosion, blasting more Slugs in multiple lateral directions.
C-14 Assault Rifle
(Fire)Mini-Cannon: Shoots slightly explosive arcing projectiles at a decent rate of fire. Projectiles deal extra damage when hitting a target directly.
(Alt-Fire) Gas-id Canister: Fires a canister of toxic gas that rapidly deals damage to nearby enemies after detonating.
(Alt-Fire) Gamma Beam: Fires a slow-moving projectile that leaves behind a deadly lingering trail.
Spark Cannon
(Fire) Spark Beam: Mid-ranged continuous rail attack beam.
(Fire) Siphon Beam: Short-ranged continuous rail attack beam. Successful hits refund energy cost.
(Alt-Fire) Explosive Railgun: Unleashes a powerful rail attack after a very short delay. Explodes at the spot it hits.
(Alt-Fire) Piercing Railgun: Unleashes a powerful rail attack after a very short delay. This railgun can hit multiple aligned targets.
Photon Carbine
(Fire) Auto Blast: Fully automatic projectile-based carbine rifle with a high rate of fire and high projectile speed.
(Fire)Mach Rounds: Fully automatic hitscan attacks. Continuous firing reduces weapon accuracy.
(Alt-Fire)Energy Grenade: Fires an explosive arcing projectile that explodes on impact. Explosion damage and radius increases with travel time.
(Alt-Fire)Energy Missile: A non-arcing variant of the energy grenade with less damage scaling. Reactivate to detonate.
Crude Rocket Cannon
(Fire) Velocity Rocket: Fires explosive rockets at a low rate of fire. Rocket damage and blast radius increases with distance traveled
(Alt-Fire) Rocket Detonator: Detonates all traveling missiles, increasing blast radius and damage slightly