
Download Here: https://www.mediafire.com/file/mc9ugbccnygyj6n/naku-naru-v1.1.pk3/file
And here's a patch if you don't like the new sounds in version 1.1: https://www.mediafire.com/file/xmn5zzy6lmtrzwr/naku-oldsoundpatch.pk3/file
Older versions of the mod:
Spoiler:
My first mod available on the forum.
Naku-Naru is a weapons mod that puts you in the shoes of a man possessed by a Japanese Oni Demon, called upon to beat the beasts back into hell and restore order.
Footage:
Spoiler:
https://www.youtube.com/watch?v=4kVE-SmLklk
video footage by Rex705. made during v1.0 of the mod.
https://www.youtube.com/watch?v=6dfiYHlQtjs
video by A Heretic's Doom Videos. during v1.1 of the mod.
Brief Backstory:
Spoiler:
In the dark corners of hell, objects of immense power are held to never be wielded by mortals again.
In the haste of exploring Hell, mortals had discovered once again discovered these tomes of might, unknowing to their effects.
Following the Invasion, Man had discovered the true might of hell and it's denizens. Your understanding of this situation is clear.
Now is time to strike. The beasts have claimed stake across the surface of Deimos, Phobos, and even The Earth itself.
You understand your role, my servant. Now, Take upon yourself these tomes of power and be given the gift of eternity.
Become, the Naku-Naru. He who is without.
Requires GZDoom 3.7 or higher.
Changelog:
Spoiler:
- Code: Select all • Expand view
v1.1:
-New animations for Revolver, Shotgun, SMG, Type-99 Arisaka, Type 99 Nambu, and Crescent Staff.
-Model 29 is now a Type 26.
-rescripted shotgun and Crescent Staff to make them more combat-effective.
-Fixed bug where there was nothing to replace plasma cells. 7.7x58mm drops in its place now.
-fixed animation glitches with revolver and shotgun.
-New sounds for Type 99 Arisaka, Type 26, Model 1887, and Type 99 LMG.
-New sounds for the protagonist. Opening lines are randomized.
-Type 99 now can bayonet charge more effectively, being able to hold down the button to charge and having the player's speed increase temporarily.
-Bloodlust replaces Berserk Pack, lasts for 45 seconds.
-Removed a bunch of unnecessary clutter in v1.0 of unused sounds and animations. v1.1 is actually smaller than 1.0 now.
-Fixed some issues with certain weapons not being widescreen.
Screenshots:
Spoiler:
Weapons:
Spoiler:
1- Crescent Staff.
From the darkest, deepest depths of the underworld, this blade of woe will make
even the cruelest of monsters quiver in terror from its great power.
It's small enough to have another weapon in hand and still use, but with such a punch most enemies
will falter quickly to its might. Keep it close in hand.
2- Type 26.
From the olden days of the Japanese Empire, this 9x22mmR revolver
isn't particularly popular, yet is rather unorthodox due to the double-action-only
design. Not a particularly iconic weapon, but one which will serve its duty nonetheless.
A solid workhorse weapon.
3- Model 1887.
5 rounds, 5 chances to hit something. The Model 1887 is legendary for its
size and power and makes a great onscreen profile. Incredibly powerful up close,
but ineffective at larger ranges, this powerhouse will generally make quick work
of most enemies you come across. Unfortunately, not magazine fed, it requires
that you reload each round individually. Not much of an issue with you,
however.
4- Minebea PM-9.
Popular with both the Japanese Armed Forces and the Yakuza, the Minebea
PM-9 is a highly effective and fast firing SMG. A variant of the legendary
Uzi, it's fire rate is somewhere between the mini and micro.
1100 RPM is little to snuff, especially in such a compact size. Small
enough to use in one hand, it's highly effective for crowd control, and allows
you to slice up any nearby enemies if they get too close.
5- Carl Gustav M2.
Made initially for an anti-tank purpose, the Carl-Gustav is now yours
to wield, if for shock value over anything. Of course, due to its sheer
size, you're not able to melee while using it, but it's little issue. Great for
crowd control. Don't know whether or not you're gonna be able to shoot any
actual tanks with it, however.
6- Arisaka Type 99.
Powerful, if a little slow to fire and load, the Type 99 is
iconic for its use in the Pacific theatre. As with most examples, this variant
comes with a bayonet. Since it's so large, you can't really use your blade one-handed,
so having its bayonet is incredibly helpful in regards to close enemies.
Banzai charging included!
6.5 - Nambu Type 99 LMG.
A Japanese Copy of the formidable Bren LMG, The Nambu Type-99 LMG, now
yours to wield. Slow to fire, with heavy recoil, the Type-99 LMG punches hard
and takes no prisoners. 7.7x58mm served in full-auto fire is nothing to snuff,
especially at around 600 RPM. It's too large to allow use with a melee weapon, so
it's best to be careful when enemies are up close.
7. Yorick.
Let me see. (takes the skull) Alas, poor Yorick!
I knew him, Horatio, a fellow of infinite jest, of most excellent fancy.
He hath borne me on his back a thousand times, and now, how abhorred in my
imagination it is!
Very Limited Inventory Space due to sheer power, Use very carefully.
Does an Immense amount of Damage in a Single attack.
Credits:
Spoiler:
{v1.1}Resources Used:
iD Software - Sounds, Sprites
Raven Software - Sounds, Sprites
Rogue Software - Sounds, Sprites
GunsoftheWorld - Some Audio ripped for weapon sounds (Type 99, model 1887, model 29)
GAA1992 - SpriteSheet used to make the Player Sprites, Made the Armor sprites
Monolith - Hand and Skull sprites
DoomNukem - Revolver sprites
neoworm - Crescent Staff Sprites
NWI - Reloading Sounds for PM-9
DICE - RPG sounds (heavily altered), Reloading and (some) Firing sounds ( most edited for the sake of this mod)
Infinity Ward - Original Model for the PM-9 (MW3)
Valve - Original model for the 1887 (CS:O)
Eriance - Flamethrower Actor for the Skull Weapon
3D Realms - Sprites, Sounds
Melodica - HUD used is a heavily modified version of 'Minimalist HUD' V2
Captain J - Reused Some pickup sprites, took some sounds from Captain J's 'AnimuSFX4FDP.pk3'
Tripwire Interactive - Voice for Naku-Naru taken from Rising Storm 1
Type 26 Revolver Sounds- https://www.youtube.com/watch?v=uTYjA7nb_gE
Type 99 sounds - https://youtu.be/sjGgL93_rfw
MagmaCow- Various sounds (revolver reloading)
hnsolo77- Bloodlust Sphere
{v1.0}Resources Used:
iD Software - Sounds, Sprites
Raven Software - Sounds, Sprites
Rogue Software - Sounds, Sprites
GunsoftheWorld - Some Audio ripped for weapon sounds (Type 99, model 1887, model 29)
GAA1992 - SpriteSheet used to make the Player Sprites
Monolith - Hand and Skull sprites
DoomNukem - Revolver sprites
neoworm - Crescent Staff Sprites
NWI - Reloading Sounds for PM-9
DICE - Shotgun , Revolver, RPG, Type99 sounds (heavily altered)
Reloading and (some) Firing sounds ( most edited for the sake of this mod)
Infinity Ward - Original Model for the PM-9 (MW3)
Valve - Original model for the 1887 (CS:O)
Eriance - Flamethrower Actor for the Skull Weapon
3D Realms - Sprites, Sounds
Melodica - HUD used is a heavily modified version of 'Minimalist HUD' V2
Captain J - Reused Some pickup sprites
xenoxols - edited Doomnukem's Revolver sprites used for the model 29
Thanks to everyone for their contributions on the Forums, and to the other members
of NakuTeam for helping make this mod possible!
-Joblez
edit: If anyone is not credited, please do not hesitate to let me know. -Joblez
Some Minor Gameplay Notes:
Spoiler:
1. Altfire will melee with all one-handed weapons, as well as type 99's bayonet.
2. Zooming with two-handed weapons (besides the type 96) will aim down sights or scopes.
Concept Art:
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