After several days of tweaking, I feel like it's time to release this before I break it. ^^ There were many bugs in the beta version I had released earlier this week, so it was time to remove it before it spreads too much. The chainsaw sounds for example were quite broken, and also pretty much all the state jumps in DECORATE were set incorrectly. But no worries, I figured it out! I also FINALLY managed to merge the Black Gloves Edition with the standard version, which was something I wanted to do since the beginning. You now have the convenient choice between normal and fast weapon switching for both normal and black gloves in the class selection before starting a new game. That's basically four weapon versions in one file!

I really tried hard to find and eliminate any bugs, but I still can't promise I got the SSG and Plasmagun firing tic 100% right. They seem to fire at the correct rates as far as I could check it with my stop watch. Anyway, this is a great release and I hope you guys can enjoy it. It's quite satisfying to be able to improve the mod even further beyond its previous limits, even though I thought I was done with it some years ago.
CHANGELOG v2.0 (Jul 12, 2019)- File format changed from WAD to PK3
- Standard and Black Gloves Edition merged (yeah, baby!)
- Class selection lets you choose between:
1) "Smooth Weapons" (improved PerK animations, normal weapon switching)
2) "Fast Weapon Switch" (the same, but with additional fast weapon switching)
3) "Black Gloves: Smooth" (like #1, but with black gloves)
4) "Black Gloves: Fast Switch" (like #2, but with black gloves) - Lump filtering (prevents getting SSG in Doom 1 via IDFA/IDKFA)
- Faster weapon switching (also for chainsaw)
- Pistol, Shotgun and SSG animations refined
- Plasmagun A_ReFire for "Hold" state refined, re-added 3 tics to PKPLG