[Sprites]NeoWorm Resources - Google drive link pg.1

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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

I will post it once I am at home. It's already done and improved even more.

EDIT: https://www.mediafire.com/file/gz9dtmb8 ... y.pk3/file
I separated mace from my WIP mod so you don't have to do animations, but you may prefer doing them yourself. The pk3 probably don't work, I didn't tried.
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SamVision
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by SamVision »

Thanks a lot.
EDIT: Any chance of a widescreen Quietus with and without the flames? I found a set somewhere but its really weird and pixelated.
whirledtsar
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by whirledtsar »

neoworm wrote:I will post it once I am at home. It's already done and improved even more.

EDIT: https://www.mediafire.com/file/gz9dtmb8 ... y.pk3/file
I separated mace from my WIP mod so you don't have to do animations, but you may prefer doing them yourself. The pk3 probably don't work, I didn't tried.
That looks very nice. I was just working on a mod with the old version of this animation. Do you have this improved/widescreen version but without the chainmail though?
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

Since I already posted this elsewhere...
Hexen style freeze death frames for Heretic enemies
Image
Gez
 
 
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by Gez »

Great, if HPack ever raises from the dead it'll be useful.

No iron lich or D'Sparil, though?
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comet1337
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by comet1337 »

Gez wrote: No iron lich or D'Sparil, though?
i thought it might be because they have +NoIceDeath
but the iron lich actually doesn't
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

I will be doing whole set of icy sprites for Icelich later. The monster is quite well established already and it would look very similar. Plus Iron lich is kinda just a piece of stone / raw iron, not much that can freeze on him.

And D'Sparill have his own spectacular death animation, no need for ice death. I will make some for Sons of D'Sparill eventually.
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

Image
Some new trees. Meant for DooM, probably working okay even in Heretic/HeXen.
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Dr_Cosmobyte
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by Dr_Cosmobyte »

neoworm, sorry to bother but, i've tried PM'ing you without success. Can i use your Blade Runner styled pistol for a mod? All credits will be given, of course.
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

I swear I replied. Feel free to do so.
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HMNuke93
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by HMNuke93 »

Do you have the handless version of those awesome axe sprites?
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

I do, but it needs some non trivial exporting, remind me during the weekend.
Commissar Farzi
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by Commissar Farzi »

Are we allowed to use this stuff for our own projects if we give credit?
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neoworm
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by neoworm »

Yeah, of course. That's why I am making these and posting it here. You can send me what you made too.
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Vegeta(dw)
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Re: [Sprites]NeoWorm Resources - Fireman Axe pg.26

Post by Vegeta(dw) »

I love these axes. Can I ask for a flying axe projectile? It'd be great for a melee and throwing weapon.

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