Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom: The Golden Souls 3
"Won't die instantly when you fall in a bottomless pit."
Thank god!
Thank god!
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Re: Doom: The Golden Souls 3
Seeing this (and a fan mod that revamps the first) i gotta go through and play these again... 2 is amazing, so if you can improve on that i'll be very happy.
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Re: Doom: The Golden Souls 3
Posting a little artwork today of our fellow Doomguy!
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Re: Doom: The Golden Souls 3
Star-themed armor, I see.
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Re: Doom: The Golden Souls 3
Wow. Kinda reminds me of Commander Keen.
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Re: Doom: The Golden Souls 3
star ab window
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Re: Doom: The Golden Souls 3
No, it is a very useful tool for killing monsters in narrow corridors and rooms.- The alt fire for the star shooter is something I forgot existed, it seems useless apart from acquiring specific big coins.
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Re: Doom: The Golden Souls 3
Could you show more of the overworld?
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Re: Doom: The Golden Souls 3
When it’ll have enough content to be worth showing, yes!0.1 wrote:Could you show more of the overworld?
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Re: Doom: The Golden Souls 3
So can we expect a 0.1 beta anytime soon like with golden souls 2?
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Re: Doom: The Golden Souls 3
If you're attending Quakecon this year, say hi to Wartorn at Table C-18 and you might have the chance to play an exclusive Golden Souls 3 Demo!
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Re: Doom: The Golden Souls 3
https://twitter.com/DaveOshry/status/11 ... 7043414016
I hope some of you had the chance to try GS3 at Quakecon, New Blood's Dave Oshry gave it a try too!
If you weren't at Quakecon, don't worry. As soon as I get some feedback from the players who tried it at the event, i'll work on a public version of this demo!
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Re: Doom: The Golden Souls 3
-Download-
http://www.mediafire.com/file/gzp1odf99 ... _Demo1.zip
The first demo is finally out!
You can finally try this new collect-a-thon/sandbox experience, with the whole first map of the game!
Please let me know what you think, and most importantly, have fun!
GZDoom v4.1.3 or newer only!
Fully tested with both OpenGL and Vulkan. I recommend using Vulkan for a more consistent framerate, especially on AMD-based PCs!
(Credits list not available yet since it's being worked on! Don't worry, a text file will be included in future releases and also in the first post, along with the ingame credits!)
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Just gave it a play, it's certainly an interesting game for sure! I can't wait to see the full product!
The Doom letters influenced from Donkey Kong Country is a nice touch and gives it an even more Nintendo feel to Golden Souls 3.
And one other thing...
Wall jumping off Cacodemons is hilarious! Is that actually a planned feature?
The Doom letters influenced from Donkey Kong Country is a nice touch and gives it an even more Nintendo feel to Golden Souls 3.
And one other thing...
Wall jumping off Cacodemons is hilarious! Is that actually a planned feature?
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Is it planned? No. Is it a feature? Yes!salahmander2 wrote:Just gave it a play, it's certainly an interesting game for sure! I can't wait to see the full product!
The Doom letters influenced from Donkey Kong Country is a nice touch and gives it an even more Nintendo feel to Golden Souls 3.
And one other thing...
Wall jumping off Cacodemons is hilarious! Is that actually a planned feature?