ZDoom Community 2018 HeXmas Special! [Final Release]

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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]

Postby Ichor » Wed Mar 27, 2019 7:29 pm

Oh ok. No extension. That helps. Of course, resizing the image works as well.
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]

Postby Marisa Kirisame » Wed Mar 27, 2019 7:59 pm

Fixed things up. Can't do much about boss resistances (that's hardcoded in the +BOSS flag), but at least I can provide the extra ammo. I've also done some other minor rebalances. Thanks for the reports.
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]

Postby Rachael » Wed Mar 27, 2019 10:30 pm

Added a screenshot album to the first post. Thanks Marisa for the pictures!
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Rachael » Sun Mar 31, 2019 4:08 am

What was this? Did someone say updates? Oh, you must mean Beta 2 got released. Boy, these things sneak up on you, I tell ya!

- Added some UX stuff
- Various map fixes
- This stuff still ain't final, yet. At least, not the music at any rate. We might have to resort to buying our composer candy. ;)
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Manhs » Wed Apr 10, 2019 9:58 pm

I used gzdoom 3 but i crashed at the first map at the bridge outside and some enemies disappear even if they are still here, it's weird...should i use another port?
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Rachael » Wed Apr 10, 2019 10:07 pm

It will work with no other port. It's best to use GZDoom 4. If you can't use that, GZDoom 3.7.2 Legacy might work.
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Manhs » Wed Apr 10, 2019 10:37 pm

Ah ok, thank you! I will download gzdoom4 :)
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Marisa Kirisame » Mon Apr 22, 2019 3:42 am

So, we're in a bit of an emergency situation right now. Due to some map design concerns, we're in need of an additional map for the pack. If anyone would like to step up and contribute, I'd be very thankful.
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Manhs » Thu Apr 25, 2019 4:02 am

I finished the intro map and played a part of the 2nd map (not finished), it's really impressive, for now, it's maybe one of the best Hexen wad I played seriously, the intro map was awesome but the castle map is insane good, thanks! :D

A few problem in MAP01 of the hub (after the INTRO map):
texture:
https://i.imgur.com/xU7LSDs.png
here too:
https://i.imgur.com/MvKrTnE.png
the centaur on the left was stuck when i came:
https://i.imgur.com/yrKA2Xz.png

Some random good screenshots I will show it, 3D floor is really cool! ^^

https://i.imgur.com/eyIgSzx.png
https://i.imgur.com/ZrindJP.png
https://i.imgur.com/ei3sSch.png
https://i.imgur.com/KwAzMp7.png
https://i.imgur.com/PWV5si3.png

edit: oh i didnt notice the screenshots list in the first topic ><

Did you share the project on zandronum or doomworld? I didn't find any topic in doomworld..
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Rachael » Thu Apr 25, 2019 7:41 am

Manhs wrote:Did you share the project on zandronum or doomworld? I didn't find any topic in doomworld..

I don't post on Doomworld and this is not a very Zandronum-oriented project seeing as how it uses so much ZScript.
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Marisa Kirisame » Fri Apr 26, 2019 1:20 am

Yeah I think a lot of those issues were caused by me opening the map in SLADE to do some edits.
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Re: ZDoom Community 2018 HeXmas Special! [Beta 2 Released]

Postby Manhs » Fri Apr 26, 2019 8:57 am

Rachael : Ah ok indeed!
I shared it in the "heretic & hexen" facebook group and in the discord too, the message about the need to have a new map too.

I finished the map of the castle, it was really amazing, i will continue it soon ^^
Not sure if it was said, but how many maps there is in the expansion for now? Is it possible to finish it if it miss 1 map?

If i find some other problems, i will share it. :)
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Re: ZDoom Community 2018 HeXmas Special! [RC1 Released]

Postby Rachael » Fri Jun 21, 2019 8:16 am

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Re: ZDoom Community 2018 HeXmas Special! [RC1 Released]

Postby fluffyshambler » Fri Jun 21, 2019 3:36 pm

There's a pretty significant bug where a map's start point is in the completely wrong spot, so it would be best for anybody to hold off playing for now.
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Re: ZDoom Community 2018 HeXmas Special! [RC1 Released]

Postby wildweasel » Fri Jun 21, 2019 11:32 pm

fluffyshambler wrote:There's a pretty significant bug where a map's start point is in the completely wrong spot, so it would be best for anybody to hold off playing for now.

You might mention which map it is, so there's some record to refer to.
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