Welcome to the world of Doom: The Golden Souls 3!
--A TRUE COLLECT-A-THON ADVENTURE--
Explore giant colorful worlds while completing quests to obtain Golden Souls!
You can fully explore the maps at your own pace, and even experience completed missions again!
(Story subject to change)
Right after celebrating the defeat of the Cyberdemon, a series of catastrophic events lead to the destruction of the world and the entire universe.
Doomguy wakes up along with other survivors in a dimension between all dimensions, the magical city of Limbotropolis.
Will he uncover the truth about this strange new world? Who's pulling the strings and why are the Golden Souls here?
--NEW SUIT, NEW ABILITIES!--
Doomguy's got a plethora of new abilities to overcome any kind of dangerous situation and travel through unusual lands:
He can climb ledges, wall jump and even long jump now!
With all these abilities combined, you can easily dash through levels like a pro!
--AN ADVENTURE TAILOR-MADE FOR YOU--
Experience Golden Souls 3 with tons of different settings and difficulties!
Easy mode - 20% less enemy damage, Regenerating health, Falling into a pit makes you lose 10 coins.
Normal mode - Standard difficulty, Falling into a pit makes you lose 20 HP and 10 coins.
Hard mode - 20% more enemy damage, Legacy deathpits: Falling into a pit equals to instant death.
Yes, that's right, unless you play on Hard, there'll be no instant death pits!
Please always play with the latest version of Gzdoom!
For optimal performance, please switch your renderer from OpenGL to Vulkan. This is especially true for AMD users.
Fully tested with both OpenGL and Vulkan. I recommend using Vulkan for a more consistent framerate, especially on AMD-based PCs!
Important: Please do not use any assets from demo versions of the mod without permission!
--THE NEW CHECKPOINT SYSTEM--
Many checkpoints are scattered across the map, walking into a checkpoint flag will automatically save the game, and also act as a respawn point if you fall into a pit (Unless you are playing on Hard, where pits are instantly lethal)
You can also disable the autosave in the options of the mod.
When I started working on Golden Souls 1, the idea was to bring the gameplay of Collect-a-thon games such as Mario 64 and Banjo Kazooie into Doom, but after the release I felt like I didn't really achieve what I was going for.
The mod was fun, sure, but it lacked the entire sandbox aspect of those games, aside from Red Coin challenges.
With Golden Souls 2, I wanted to embrace the linearity of the first game by focusing on less-open but still fun to explore levels, platformer style.
Yet, after I completed that too, I felt like something was missing. In the next few months, ideas on how to create a chapter system came to mind, along with the help and advice of some fellow Doomer friends.
I've decided to low key work on this one to scratch that itch. So here we go again, back to the roots of this saga, with the original idea fully realized.
Just in case you are wondering, no, It's not gonna have as many levels as GS2.
Given that the levels' structure is different here and I also really want to avoid going in crunch mode again, that felt really stressful and I was a fool for doing that.
I'm gonna prioritize quality over quantity, there's no set amount of levels to complete, it might be 5, it might be 10 or it might be 50 as long as I feel like it.
Same can be said about the release date, when it's done with no hurry.
I really hope you'll like what I've worked on so far, and happy Golden Souls hunting!