[BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Retraux Squid
Posts: 230
Joined: Sat Aug 13, 2016 8:41 pm
Location: E1M1

Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Post by Retraux Squid »

Suggestion: Use these sprites for the zombie and shotgunner (link is a spritesheet for a shotgunguy with a rifle and a zombieman with a shotgun). That'll let you keep the shotgun-laser rifle dynamic while avoiding the situation of the more menacing-looking shotgunners being weaker than zombiemen.
User avatar
Dark-Assassin
Posts: 742
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Post by Dark-Assassin »

I found the shotgun guys much more of a threat than the laser rifle guys. Especially since their attacks are almost hitscan and they have more health (using vanilla health).

Edit: Bleh, so stumped on this last crash. Maybe I should just release it and get the public to help.
User avatar
StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Post by StroggVorbis »

Sorry for the bump, but the mod randomly crashes with GZDoom v4.1.3
User avatar
Dark-Assassin
Posts: 742
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Post by Dark-Assassin »

Yea, I've known this for a while, but Beta 8 still isn't ready for an actual release because I've been slow.
Though I've uploaded test versions that are pretty stable. https://allfearthesentinel.net/zandronu ... 2Ab%2A8%2A
User avatar
StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [BETA7] Q - Quake stuff for Doom, Heretic and Hexen

Post by StroggVorbis »

Thanks!

Return to “Gameplay Mods”