Pixel Eater wrote:Usually I disable that because the Palette Tonemap setting does it also and they don't overlap so good. But I've been finding that for games that have nicer colourmaps (like Heretic/Hexen) the Banded Lightmode is preferable to using the palette setting
Err - you do realize that banded SW lightmode was made for the palette tonemap? They were meant to be used together to emulate the original colormap fading implementation. It doesn't work the way you think it does without it.