[minimod][1.4.1] Precise Crosshair
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [minimod][1.2.1] Precise Crosshair
Good news! Precise Crosshair is now usable on stable GZDoom (4.1.3).
Also, bugfix update (1.2.1). Changes:
- added more clear instructions to Readme and Menu;
- updated LibEye;
- fixed memory leak on game loading;
- improved weapon readiness detection.
Also, bugfix update (1.2.1). Changes:
- added more clear instructions to Readme and Menu;
- updated LibEye;
- fixed memory leak on game loading;
- improved weapon readiness detection.
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Re: [minimod][1.2.1] Precise Crosshair
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Re: [minimod][1.2.1] Precise Crosshair
Oh no. Fixed in 1.2.2.
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Re: [minimod][1.2.2] Precise Crosshair
thank you!
love the addon
love the addon
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Re: [minimod][1.2.2] Precise Crosshair
This doesn't appear to work on some gameplay mods unless im somehow screwing something up. I just tried it with FinalDoomer+ and my crosshair just ends up dissapearing.
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Re: [minimod][1.2.3] Precise Crosshair
snarkel wrote:This doesn't appear to work on some gameplay mods unless im somehow screwing something up. I just tried it with FinalDoomer+ and my crosshair just ends up dissapearing.
Spoiler: Works fine for me:Is your HUD Options -> Crosshair OFF?
Is your HUD Options -> Default crosshair not "None"?
Is Precise crosshair enabled in options?
Small update (v1.2.3). Fixed subtitle in menu: second "GZDoom crosshair options" -> "Precise crosshair options".
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Re: [minimod][1.2.3] Precise Crosshair
Well it seems to be working now. but default crosshair isnt set to none. I dont think you really need to set that to none, because then how do you tell it which crosshair to use?
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Re: [minimod][1.2.3] Precise Crosshair
Really happy to see that your toolkit got an idgames release, does this mean you're pretty much finished updating them? For a minute there you were releasing updates 2 - 3 times a week it seemed like lol.
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Re: [minimod][1.3] Precise Crosshair
I have an appropriate response.Beezle wrote:does this mean you're pretty much finished updating them?
Small update (v1.3). Changes:
- added a pair of minimalistic crosshairs (one is small, and is called "Precise Big", and the other is even smaller, and is called "Precise Small");
- added an option to hide crosshair when no weapon is selected (or the weapon is holstered by Weapon Menu).
I just checked idgames uploading process. It's okay.
Since I already packed the toolbox for itch.io, why not also idgames.
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Re: [minimod][1.3] Precise Crosshair
Being on Delta Touch, I can confirm that the Precise Crosshair works on GZDoom v3.8.1 Vintage, likely due to backported crosshair code from v4.1.3 Modern.
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Re: [minimod][1.3] Precise Crosshair
Thank you kindly. That means I'm adopting this right away.m8f wrote:minimalistic crosshairs
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Re: [minimod][1.3] Precise Crosshair
This mod has become a permanent part of my GZDoom autoload now, and it really helps when aiming for the head in certain mods (even the two we don't talk about). I do have a request, assuming it's feasible in ZScript...
Is it possible to have the color of the crosshair reflect the health of the monster you're currently aiming at, not unlike Serious Sam, assuming the relevant option disable crosshair-health for yourself is disabled?
Is it possible to have the color of the crosshair reflect the health of the monster you're currently aiming at, not unlike Serious Sam, assuming the relevant option disable crosshair-health for yourself is disabled?
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Re: [minimod][1.3] Precise Crosshair
Yes, it's feasible. I created an issue to implement this when I have time.
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Re: [minimod][1.3] Precise Crosshair
if its not much can u make d-touch compatible version of this mod.its for android phones. thanks.
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Re: [minimod][1.3] Precise Crosshair
Precise Crosshair should work for Delta Touch GZDoom DEV modern (which is 4.1.3). If there is any problem, I'd like to know more details.Ali wrote:if its not much can u make d-touch compatible version of this mod.its for android phones. thanks.