Grizzly wrote:phantombeta wrote:The reason for that is because the "Software" sector light mode is meant to emulate ZDoom's software renderer, which has a particularly nasty and ill-advised change by randi that makes it much brighter than vanilla Doom's software renderer. "Vanilla" is exactly as it says in the name - the lighting emulates what it looks like in vanilla Doom.
Ooh! I was not aware of this, and this runs contrary to everything I've been told about the lightning systems thus far.
Me too, honestly. I remember reading that Software is the one that "exactly" emulates the original software renderer's lighting model, while most other ones just made it as close as possible within the hardware renderer's limitations at the time the given mode was added.
This just goes to show that the lighting mode selection needs a serious overhaul (at least in its naming scheme, if not an all-around redesign). If I want lighting to be like vanilla Doom's software renderer, do I pick Vanilla, Doom, or Software? How are Vanilla and Doom different, given that the typical association is that "vanilla" refers to the original Doom? And similarly that the original Doom used a software renderer, how are Doom and Software different? What is the use of selecting different modes, given the high chance of different people getting different results with maps that were designed/tested with a specific one? Is there even a reason for Dark to still be an option, given that new maps control their own lighting and mods can change the lighting of preexisting maps with scripts and shaders? Without doing side-by-side screen comparisons (and hope any brightness/gamma settings aren't messing with anything), there is absolutely no indication from these names what they mean in terms of results. Even after getting an explanation, it's apparently still easy to misunderstand and get it wrong.